In this chapter we will explain how to pick
your best players and choose a formation for a match. Also you can
read here about the disciplinary suspensions and penalties for illegal
formations.
4.1 Positions
- Goalkeeper (GK)
The
goalkeeper's aim is to prevent the opponent from scoring by all means.
He is the only player on the field, allowed to touch the ball with
every part of his body inside his penalty area in front of his goal
and is generally the last player able to stop the ball going into the
net. Therefore he needs safe hands, quick reactions and the ability to
get above the opponents in dead-ball situations. The other important
skill is his instinct which will help him read the opposite team's
attacks and shots on goal.
- Defender (DF)
His
duty is to mark the opposite team players (mainly the strikers) and
prevent them from getting too close to his goalkeeper or scoring
goals. He has to be strong so he can make good tackles to get the ball
away from his team's penalty area.
- Sweeper (SW)
The
sweeper is the special defender who does not have to man-to-man mark
an opponent, but to be ready in case any of the other defenders in his
team fail to make the tackle. He is also a player of great influence
on the game who should predict where his teammates may fail and
correct their mistakes. He has to be extremely accurate with his
tackles, because he usually plays inside his own box and a failure to
make a good tackle could result in a penalty kick and often a red
card. A Sweeper is an optional position that is counted as a Defender
in the team formation. You may only select one SW.
- Wingback (WB)
The
wingbacks are usually normal defenders, placed on the left or on the
right side. Apart from their defensive tasks they have to help out the
midfield with runs up and down the field and cross a good ball to the
strikers. A Wingback is an optional position that is counted as 1/2
Defender and 1/2 Midfielder in the team formation. You may either use
0 or 2 WBs.
- Defensive Midfielder (DM)
The defensive midfielder plays in front of the defenders and their main responsibility is to defend.
During games, these hardworking players are tactically skilled and use this to their advantage in order to position themselves well
in order to intercept and negate the opposition's attack and help initiate a counter-attack.
Not being technically gifted, defensive midfielders prefer quick and short passes to nearby teammates
and do not dwell on the ball nor score proficently.
- Midfielder (MF)
The midfielders are the players primarily responsible for keeping the ball
moving for their team and dictating tempo. They are equally adept at defensive and attacking roles.
- Winger (WI)>
The
wingers are very offensive midfielders placed on one of the sides on
the pitch. Their main job is to get rid of their marker and get a good
cross in the opponent team's penalty area. A winger is an optional
position that is counted as a Midfielder in the team formation. You
may select 0-2 Wingers in your line up.
- Attacking
Midfielder (AM)
This player is the main connection between the midfield and the
strikers. His aim is both to make the last pass that leaves the
defenders unguarded towards the attacker and to find a hole to shoot
for himself if the attackers are well marked. This is generally the
most talented player in the team and not many players are capable of
playing well as attacking midfielders. An Attacking Midfielder is an
optional position that is counted as a Midfielder in the team
formation.
- Attacker (AT)
The
attackers are the players in charge to successfully convert their
teammates efforts by scoring a goal. Given the strong defensive
schemes used nowadays in football the strikers need to be very
effective when they get the opportunity to score a goal. Their only
job is scoring goals and it does not matter how they do it, as long as
they haven't used their hands and the ball is into the net it is a
goal.
4.2 Formation
Football Glory
allows you to choose different formations that suit your taste. This
allows you to choose the best formation for you team and with the help
of your players you can win the tactical battle against your opponent.
You can create a huge amount of different formations with just some
simple restrictions to keep some tactical coherence on the pitch. Any
formation that does not follow one or more of the following rules is
illegal formation:
- 1
Goalkeeper (GK)
- 0 - 1
Sweeper (SW)
- 1 - 6
Defenders (DF)
- 0
OR 2 Wingbacks (WB)
- 0 - 2
Defensive Midfielders (DM)
- 0 - 6
Midfielders (MF)
- 0 - 2
Wingers (WI)
- 0 - 2
Attacking Midfielders (AM)
- 1 - 4
Attackers (AT)
- 11
players in total:
Your team must have 11 players in total on the pitch, you cannot have
more or less than that. The formation you choose will be kept until
you change it or one or more of your players are sold or suspended. In
this case, if you do not change the formation yourself it will be
considered as an illegal formation and AI will fix it. You are allowed
to change the line-up of your team no later than 5 minutes before the
match starts. To make sure you are a using correct line up we advise
you to check your team tactic at least a day before the match.
- 1 Goalkeeper:
You must use a goalkeeper and only one.
- 3 Defenders:
You need to have at least 3 defenders on the pitch and you can have a
maximum number of 6. DFs and SW's are counted as 1 defender each. WB's
are a bit special, you can only use none or 2, one for each side of
the pitch, you cannot use only 1 or more than 2 wingbacks. They count
for the team formation as 1/2 Defender and 1/2 Midfielder as explained
already. So if you use WB's that means you have 1 defender and 1
midfielder in your team formation.
- 3
Midfielders:
Same as the defenders, you need at least 3 midfielders and a maximum
of 6 on the pitch. DM's, MF's, WI's and AM's all count for 1 midfield
position. WB's if used will count as 1/2 Defender and 1/2 Midfielder,
so if you use them you will get another midfield position.
- 1 Attacker:
You need to place at least one attacker on the pitch, with a maximum
number of 4. The only position that counts for attacker is AT.
- Captain:
You need to select one of your players as captain. Your captain should
be a player with high influence to encourage his teammates and should
also be in good condition. If you do not choose a captain it won't be
considered as an illegal formation, so you won't get a penalty but you
are loosing the advantage to have a captain.
4.3 Team Talks
Team talks allow the manager to tell his players how he wants them to play during the match. There are
5 distinct team talk possibilities:
These first 3 options are tactical choices.
They will not make your team play better or worse. They'll make your team play differently.
There is not "right" or "wrong" style. Different approaches will benefit you in different
situations depending on many factors such as the players you have available, your tactics,
the opponent's players and tactics, if you're playing home or away, etc.
- Normal
This is the option you use when you want your players to play normally. They will focus equally
on their defensive and offensive duties. They will not be extra aggressive and they wont tire themselves
more than usual.
- Defend
Using a defensive strategy will cause your players to defend better and concede less goals. On the other hand,
you'll attack worse and, as a consequence, score less goals. Playing a defensive style will make your players
get slightly less tired after the match. They will, however, receive slightly more cards that usual.
- Attack
Using this team talk you'll be telling your players to focus on attack moves. Your team will attack more
efficiently but they will also defend less efficiently. Beware that when you focus on attacking you can
concede more goals as well. Playing an attacking style will cause your players to get slightly more fatigued but they will also receive
a slightly smaller number of yellow and red cards.
These last 2 options WILL affect the strength of your players for the next match:
- Match of the Season
When you tell your players the next match is the most important match of the season they will give their
best to win. As a result, it can only be used once per season - you cant tell them that the next match
is the most important one when you already told them the one last week was the most important, they will simply
not listen anymore! This team talk will make your players play better but they will also tire more during the match.
The number of cards will be unaffected.
- Play calmly
You can tell your players to relax and not worry about winning the next match. They will play worse
than usual and they won't really fight during the match. This team talk results in a much smaller amount of cards and players tire less during the match.
IMPORTANT
Dont expect miracles. No matter how bravely
you play, its still possible to lose easy games. No matter how defensively you play, its still possible
to concede. No matter how well you attack, its still possible to miss all chances and lose 1-0
The teamtalks are a tool to help everyone. This means you AND your opponent. They will also use this
against you so pick carefuly. Scouting your opponent's previous matches will now be more important than ever before. You can view your own club's teamtalk for each of it's previous matches on the match report page. It's located below the ball possession bar.
     4.4 Unavailable
players
         Sometimes you won't be
able to use a player from your team due to one of the following
reasons:
            
- Loaned Out
                
You cannot use a player you have loaned out to a different team until
the player's loan is finished and he is back in your team. These
players will have a status of N/A instead of their position in the
squad setup page.
            
- Suspended
                
Players will be suspended for being sent off during matches or by
accumulating too many yellow cards. Take in consideration that
although the player is suspended he can still be selected in the team
formation, but this will result in an illegal formation and therefore
the AI will fix it:
                    
-- Friendly matches:
                        
Players will not receive suspensions for their behaviour in friendly
matches.
                    
-- League and Cup:
                        
Players will get a one-match suspension for every 15 suspension points
they get. A yellow card is considered as 5 points while a red card is
considered as 15 points. The cards your players receive in the league
and in the cup are counted together, so a player who is suspended will
miss the next league or cup match. Suspensions are cumulative, so as a
player achieves 30 suspension points, 45, etc, he receives another
suspension. Suspension points are reset to 0 at the start of every new
season but the suspension carries over to the next season, so if a
player is suspended at the end of the season he will serve suspension
on the first official match of next season.
                    
-- World Cup:
                        
Players will get a one-match suspension for every 15 suspension points
they get. A yellow card is considered as 5 points while a red card is
considered as 15 points. The cards the players receive in qualifying
phase are transferred to the final phase but they do not count for the
next season's World Cup competition. Like with club suspensions, if a
player is suspended at the end of the season he will serve suspension
on the first official National Team match of next season
            
- Not called up
                
If you manage a national team you will have to call up to the squad
the players you choose. You will not be able to use any players
which have not been called up to the squad. If you don't have 22
players called up by the start of the match the AI will choose the
missing ones randomly. All national teams must have 22 players called
up.
            
- Injuries
                
Players are only injured during matches and injuries are only applied at the end of the match, as substitutes have not yet been implemented in to the game.
                
Injuries can only occur when a player's condition falls below a certain level, although Team Talks can affect the calculated figure, much like they affect the players other's statistics.
                
The severity of injuries differ, again depending upon the player's condition when the injury occurred, but also upon a random factor - in general, the lower the condition of the player, the longer the player could be injured for.
                
A player's condition is drastically reduced upon becoming injured.
                
An estimated recovery date is shown for players, however, sometimes the player will recover before this date, sometimes it will require a bit longer - possible recovery is determined during the daily condition update.
                
A player has the chance of being injured in every game he plays, where his condition meets the requirements. However, each competitive match type has it's own chance modifier, meaning players are less likely to be injured during non-competitive games. The chances of being injured whilst on international duty are also lower.
4.5 Illegal
formations
Any formation submitted
that does not follow any of the rules above by the time the match
starts will be considered as an illegal formation. When the game
detects an illegal formation at the match time it will try to fix it
in the most similar way to the line-up selected if possible. Keep in
consideration this doesn't have to be the best solution or not even
close to it, so always try to submit correct line-ups to avoid
problems.
The FG board will not be
held liable for any substitutions the AI makes, if an illegal formation is submitted.
To ensure that your preferred squad selection is played, always make sure that a
valid lineup is selected. Matches will not be replayed in the event that the AI
makes substitutions, due to an incorrect formation being submitted.
If any team fails to field
a Goalkeeper for a match, they will forfeit the match 3-0 and be fined
£1,000,000. Further to this, if the team only possesses 1 Goalkeeper
they will have an extra Goalkeeper randomly assigned to them from the Free
Transfer List, for a fee of £200,000.
If any team fails to field
a 11 players for a match, they will also forfeit the match 3-0 and be fined
£1,000,000.
If a manager fails to field
either 11 players or 1 GK for more than 3 matches throughout the season, then
they will be fired from the club with immediate effect.
4.6 National
Teams
National teams were created
to add a new depth and realism in FG. They also create a fun new competition - the
World Cup.
Managing a national team is a privilege given to the paying managers.
Abusing this privilege for personal benefit is inappropriate and
unfair to the other managers. National teams should be treated with
respect and managed fairly.
Here's a couple of guidelines to help make national teams a bit more fair:
- Treat the players from other clubs with respect, just like you'd
like yours to be treated in other national teams.
- Act like a real manager and try to do the best job possible in the
World Cup.
- Above all, try to treat all players equally, regardless of if they
belong to your club or someone else's.
To ensure all players have a fair career, the admins will keep an eye
open for potential abuses and will judge each case individually and in
the fairest way possible. The punishments will range from a simple warning at the start to
firing the offending manager from the national team for repeated
abuses.
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