Rules of Football Glory Season 24


 

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     Football (also known as "soccer" in some countries) is basically a sport which began in the United Kingdom in which two teams of eleven players are trying to kick the gaming ball into the opposite team goal by using any body part except arms. The only exception is the goalkeeper, who can use his hands inside the territory nearby the goal (called penalty area) to prevent the opposition team to score. For further explanation of the game, rules, history, etc, it is highly recommended to check the official FIFA site (page available in English, Spanish, German and French).

     Football Glory is a fantasy football manager simulation game played only over the Internet in which the participating players take the role of managers of different football clubs with the aim to guide their teams to victory. Teams are divided into different divisions and depending on their results they can get promoted to upper divisions or be relegated to lower ones. Players must interact among themselves in order to agree transfers, loans, friendly matches, etc. In Football Glory managers are responsible for all aspects of the technical decisions related to their teams. They decide which players to purchase, sell, who will play in which matches, arrange friendly matches, etc. They are the ones in full charge of the team they have chosen to manage.

     In order to participate in Football Glory you need to register as a new user by supplying the information required in the following page

     In order to get a team to manage you need to have at least 3 manager points and obviously to find a team with a manager vacancy. Paying Managers do not need 3 manager points to apply for a team, but it will still be necessary that there is a vacant team to apply for. Among all who applied for a job the manager with the most manager points will get it. Paying managers have preference over the non-paying ones. You can only apply for a job from the Team Application page inside your Office page. Requesting a job by email to the board is not possible and will be ignored, so please do not try it.

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     A season is the length of time in which the competitions are played. These competitions include the league, cup, friendly matches and international competitions (for paying managers only).

     2.1 Friendly matches

         Season starts with 3 or 4 pre-season friendly matches before the league. Sundays alternate between club friendly matches and national team World Cup matches. There are also other friendly dates available on Thursdays once your team is knocked out of the cup. You will only be able to select them if you are no longer playing in the cup and you will only be able to play against other teams in the same situation. There also may be international friendly matches for the national teams that are knocked out of the World Cup. The dates for all matches are announced under the upcoming events section on the main page. Players do not accumulate disciplinary points from friendly matches. Club friendlies give one manager point to the managers of both teams despite the result.

     2.2 Cup matches

         The Cup is a single-match knockout tournament in which all teams in Football Glory are involved. It starts with preliminary round for the lower division teams (Round 1, involving all 4th and 3rd division teams and some randomly picked 2nd division ones) and the winners will join the rest of teams in Round 2. If the result is even after 90 minutes, then extra time is played (players will lose more condition than normal due to extra time). If the score is still level, then a penalty shoot-out takes place. All the winners go through to the next round. The fixtures for the next rounds and the venues of the matches will be randomly chosen. The Semi-Finals and Final will be played at neutral grounds. All Cup matches are played on Thursdays at 12:00 CET. All Cup matches give £2,000,000 to each participating team Managers earn 1 point from every Cup game their team has played plus additional 2 points if they win the match. The Winner will get an additional £8,000,000 and 5 extra manager points while the loosing finalist gets an additional £3,000,000 and 2 extra manager points.

     2.3 League matches

         The league is a long competition which contains 22 rounds. Every team plays two matches against all other teams in the same division: home and away. The league pyramid includes 4 divisions. Except Division 1 the rest of the Divisions have sub-groups: division 2 has 3 sub-groups, division 3 has 12 sub-groups, division 4 has 24 sub-groups. In the league teams are awarded 3 points for a win, 1 for a draw and none for defeat. Extra time and penalty shoot-outs are not used in the league. The league matches are played on Tuesdays and Saturdays at 12:00 CET. The First Division Winner gets £10,000,000. After the season has finished, some teams get promoted to higher division and some get relegated to lower ones. Here is what happens with the promoting and relegating teams:

         Promoting/Relegating:
             -Division 1: The top team in this division is the Champion. The bottom three teams get relegated to Division 2.One relegated team goes into each of the three Division 2 sub-groups
             -Division 2: The Winners of the three sub-groups will be promoted to Division 1 The bottom four teams in the table will be relegated to Division 3.One team goes to each of the twelve Division 3 sub-groups.
             -Division 3: The Winners of each Division 3 sub-groups will be promoted to a randomly chosen Division 2 sub-groups. The bottom four teams will be relegated to randomly chosen Division 4 sub-groups.
             -Division 4: The Top two teams from each sub-group will be promoted to randomly chosen Division 3 sub-groups. No teams get relegated from Division 4

         Manager points:
             -Division 1: 4 points for match played, 6 points for a win, 3 for a draw
             -Division 2: 3 points for match played, 4 points for a win, 2 for a draw
             -Division 3: 2 points for match played, 3 points for a win, 1 for a draw
             -Division 4: 1 point for match played, 2 points for a win, 1 for a draw

     2.4 Charity Matches

         At the start of each season a charity match is played. The Trophy Shield has Division 1 Champion Vs. Cup Winner as contenders. If the Division 1 Champion and Cup Winner is the same team, the Runner-Up in Division 1 will play. The match is played on neutral ground. This match has no expenses or income, it is all for charity, honour and show.
     Charity matches give 5 manager points for playing them and another 5 for the winner.

     2.5 World Cup

         Every season in Football Glory includes a World Cup competition. To play in the World Cup you need to have a National Team. Only the paying managers can manage a National Team.

         Before each season's World Cup, every National Team sets a goal for its performance during the competition. The goal is based on the relative quality of each National Team's top players (e.g., if Brazil's top players are the most skilled compared to every other National Team, it will have the highest possible goal). The National Team goals usually require a certain amount of progress in the competition (e.g., if the goal is "finish 3rd place in the Group Phase", the National Team must achieve 3rd place in that phase at a minimum to satisfy its goal).

         Since the Knockout Phase does not involve a seeding process, there is an exception to the general rule for determining a National Team's progress towards its goal. If two National Teams meet during the Knockout Phase and both have goals which are "higher" than the current round, the losing team does not fail its goal (consider that in real life when a National Team faces Brazil in the round 16, most supporters will accept a loss because they consider Brazil a clear favorite). As an example of this rule, if during the Round of 32 Knockout Phase, National Team A which has a "Reach the Quarter-Finals" goal is paired with National Team B which has a "Reach the Round of 16" goal, both National Teams will satisfy their goal even if they lose the match (because both teams have goals that are greater than "Reach the Round of 32").

         As soon as it is mathematically impossible for a National Team to reach its goal for the World Cup, the manager will be sacked for poor performance. Any paying manager which has not yet managed a National Team during the same season may apply for the National Team and is able to manage the team through any remaining matches without a performance goal (i.e, as a "caretaker" manager). The main advantage of becoming a "caretaker" manager (even if there are no remaining international fixtures) is that the "caretaker" manager is able to manage that National Team in the following season (if the manager continues to be a paying manager).

         National Team Job and Application rules
             Before the WC draw is made, any paying manager can apply for free teams but if you get the job you cannot apply for another one anymore. Managers who reached the minimum goal for their National Team will be able to apply for a free team (even if they got the job before the WC started). If they get a new job now, they cannot apply again until the end of the season. This is to stop managers from moving from one team to the other endlessly. Managers can change once before the World Cup and once after the World Cup if they reached your goal.

         The World Cup has two phases:

         Group Phase
             All National Teams will be seeded and randomly drawn into 16 different groups of 4 teams. Each team plays home and away matches against the other teams in its group. The top two teams from each group qualify for the next stage.

         Knockout Phase
             All matches in the Knockout Phase are played on a neutral ground. The top team from Group 1 will play the second from Group 2 and the top team from Group 2 will play against the second from Group 1. The draw carries on the same way until the fixture is completed. If the score is level after 90 minutes, Extra Time is played(players will lose more condition than normal due to extra time). If the match is still even after extra time, a penalty shoot-out will take place. The winner goes through to the next round. The winners from the two Semi-finals will play in the Final and the Winner of that match is World Champion!

     In both the League and World Cup Qualifying tables, if two teams have equal points then the position of the teams will be decided according to the following sequence:
         1) Goal difference
         2) Goals scored
         3) Most wins
         4) Most away goals
         5) Most away wins

     No manager points are given for international matches.

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     With the term "players" we will refer to those virtual players allocated on the different teams in the game whereas we will use the term "manager" to those real people playing the game on the Internet. The players are the backbone of your team. The better they are the more chances you have to win a match. All players are able to play in any position, but they will perform poorly if playing in a position that does not effectively utilize their skills. It is up to the managers to learn the best positions to place their players and which are their strong and weak skills.

     3.1 Player Stats

         The player stats are the way in which the skills of the players are numerically represented. These skill values do not represent our evaluation of real players and are purely fictional. The maximum value of any skill is 175, while the minimum is 1. The higher the skill value is the better the player is at that skill. The players in Football Glory are rated in several skills:

         Age (AGE)
             This represents the player's age. This value is not rated on the usual 1-175 scale, and it directly represents the player's age. This is a very important factor affecting the end of season player update. Additionally, players older than 31 may retire at the end of the season.

         Keeping (KEE)
             This is the goalkeeper's skill at preventing the opponent from scoring. It is only useful for the goalkeeper, but it is his main skill and is extremely important.

         Tackling (TCK)
             This is the ability to make and successfully perform a tackle. It is an important skill for defenders and of great importance for sweepers.

         Marking (MAR)
             This is the ability to successfully mark an opposite player and prevent him from taking a significant role in the match. It is very important for defenders.

         Positioning (POS)
             This is the ability to be well-placed on the pitch and well-positioned for defensive situations. Important for midfielders, defenders and the goalkeeper.

         Passing (PAS)
             This is the skill to make a good pass. Important for midfielders, attacking midfielders and wingers.

         Off the Ball (OFF)
             This is the ability to get free from the opponent's defenders and into a position where teammates can pass to the player. It is important for attackers, attacking midfielders and wingers.

         Shooting (SHO)
             This skill indicates the player's ability to score goals from both short and long range. It is an offensive skill important for attackers, wingers and attacking midfielders.

         Influence (INF)
             This stat represents the charisma and experience of a player. It is a very important skill for sweepers and goalkeepers as well as for the team's captain.

         Aerial Skill (AIR)
             This represents the ability of goalkeepers at catching and punching the ball in the air and of the field players for heading and controlling the ball in the air. Important for goalkeepers, defenders and attackers

         Technique (TEC)
             This represents the technical abilities of the player. Important for players making creative passes and dribbling past opponents such as the attacking midfielders.

         Speed (SPE)
             This indicates the maximum speed of the player. Of great importance for wingers and wingbacks.

         Stamina (STA)
             This reflects on how long can a player play without starting to feel tired. Players with high stamina values lose less condition after matches and recover faster than those will low stamina values. Accordingly, this is one of the most important skills for all players.

         Condition (CON)
             This represents the current physical condition of the player. A player with low condition will contribute less to his team. Condition will drop after matches or injuries. How well a player can play based on his condition will be considered before the match. His performance in the match will not be affected from his condition getting lower during the game. This stat has a maximum value of 100.

     3.2 Player updates

     A player update takes place at the end of each season. During the update the players get one year older and their skills are revised according to age, how much they have played, in which division, etc. Players older than 31 may retire at the end of the season depending on their age and the amount of matches they played last season. The oldest players have the greatest chance of retiring, whereas the more matches they play the less chance they will retire. Goalkeepers generally retire later than outfield players.

     Every team may develop new youth players in its Youth Training Facility. When the youth player's training period is over, they are automatically promoted to the first team. The number of the youth players you receive depends on the capacity of your YTF. Their skills depend on the quality of the coaches hired in your YTF. Paying managers do not get more or better youth players than non-paying managers. Please go to the Youth Training Facility section for further information.

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     In this chapter we will explain how to pick your best players and choose a formation for a match. Also you can read here about the disciplinary suspensions and penalties for illegal formations.

     4.1 Positions

         - Goalkeeper (GK)

             The goalkeeper's aim is to prevent the opponent from scoring by all means. He is the only player on the field, allowed to touch the ball with every part of his body inside his penalty area in front of his goal and is generally the last player able to stop the ball going into the net. Therefore he needs safe hands, quick reactions and the ability to get above the opponents in dead-ball situations. The other important skill is his instinct which will help him read the opposite team's attacks and shots on goal.

         - Defender (DF)

             His duty is to mark the opposite team players (mainly the strikers) and prevent them from getting too close to his goalkeeper or scoring goals. He has to be strong so he can make good tackles to get the ball away from his team's penalty area.

         - Sweeper (SW)

             The sweeper is the special defender who does not have to man-to-man mark an opponent, but to be ready in case any of the other defenders in his team fail to make the tackle. He is also a player of great influence on the game who should predict where his teammates may fail and correct their mistakes. He has to be extremely accurate with his tackles, because he usually plays inside his own box and a failure to make a good tackle could result in a penalty kick and often a red card. A Sweeper is an optional position that is counted as a Defender in the team formation. You may only select one SW.

a          - Wingback (WB)

             The wingbacks are usually normal defenders, placed on the left or on the right side. Apart from their defensive tasks they have to help out the midfield with runs up and down the field and cross a good ball to the strikers. A Wingback is an optional position that is counted as 1/2 Defender and 1/2 Midfielder in the team formation. You may either use 0 or 2 WBs.

         - Midfielder (MF)

             The midfielders are the players primarily responsible for keeping the ball moving for their team and starting the attacks towards the opponent's goal. They are also quite important for the team's defense as they place themselves in position to intercept the passes of the opposing team.

         - Winger (WI)>

             The wingers are very offensive midfielders placed on one of the sides on the pitch. Their main job is to get rid of their marker and get a good cross in the opponent team's penalty area. A winger is an optional position that is counted as a Midfielder in the team formation. You may select 0-2 Wingers in your line up.

         - Attacking Midfielder (AM)

             This player is the main connection between the midfield and the strikers. His aim is both to make the last pass that leaves the defenders unguarded towards the attacker and to find a hole to shoot for himself if the attackers are well marked. This is generally the most talented player in the team and not many players are capable of playing well as attacking midfielders. An Attacking Midfielder is an optional position that is counted as a Midfielder in the team formation.

         - Attacker (AT)

             The attackers are the players in charge to successfully convert their teammates efforts by scoring a goal. Given the strong defensive schemes used nowadays in football the strikers need to be very effective when they get the opportunity to score a goal. Their only job is scoring goals and it does not matter how they do it, as long as they haven't used their hands and the ball is into the net it is a goal.

     4.2 Formation

         Football Glory allows you to choose different formations that suit your taste. This allows you to choose the best formation for you team and with the help of your players you can win the tactical battle against your opponent. You can create a huge amount of different formations with just some simple restrictions to keep some tactical coherence on the pitch. Any formation that does not follow one or more of the following rules is illegal formation:

             - 1 Goalkeeper (GK)
             - 0 - 1 Sweeper (SW)
             - 1 - 6 Defenders (DF)
             - 0 OR 2 Wingbacks (WB)
             - 0 - 6 Midfielders (MF)
             - 0 - 2 Wingers (WI)
             - 0 - 2 Attacking Midfielders (AM)
             - 1 - 4 Attackers (AT)

             - 11 players in total:
                 Your team must have 11 players in total on the pitch, you cannot have more or less than that. The formation you choose will be kept until you change it or one or more of your players are sold or suspended. In this case, if you do not change the formation yourself it will be considered as an illegal formation and AI will fix it. You are allowed to change the line-up of your team no later than 5 minutes before the match starts. To make sure you are a using correct line up we advise you to check your team tactic at least a day before the match.

             - 1 Goalkeeper:
                 You must use a goalkeeper and only one

             - 3 Defenders:
                 You need to have at least 3 defenders on the pitch and you can have a maximum number of 6. DFs and SW`s are counted as 1 defender each. WB`s are a bit special, you can only use none or 2, one for each side of the pitch, you cannot use only 1 or more than 2 wingbacks. They count for the team formation as 1/2 Defender and 1/2 Midfielder as explained already. So if you use WB`s that means you have 1 defender and 1 midfielder in your team formation.

             - 3 Midfielders:
                 Same as the defenders, you need at least 3 midfielders and a maximum of 6 on the pitch. MF`s, WI`s and AM`s all count for 1 midfield position. WB`s if used will count as 1/2 Defender and 1/2 Midfielder, so if you use them you will get another midfield position.

             - 1 Attacker:
                 YYou need to place at least one attacker on the pitch, with a maximum number of 4. The only position that counts for attacker is AT.

             - Captain:
                 You need to select one of your players as captain. Your captain should be a player with high influence to encourage his teammates and should also be in good condition. If you do not choose a captain it won't be considered as an illegal formation, so you won't get a penalty but you are loosing the advantage to have a captain.

     4.3 Unavailable players

         Sometimes you won`t be able to use a player from your team due to one of the following reasons:

             - Loaned Out
                 You cannot use a player you have loaned out to a different team until the player's loan is finished and he is back in your team. These players will have a status of N/A instead of their position in the squad setup page.

             - Suspended
                 Players will be suspended for being sent off during matches or by accumulating too many yellow cards. Take in consideration that although the player is suspended he can still be selected in the team formation, but this will result in an illegal formation and therefore the AI will fix it:

                     • Friendly matches:
                         Players will not receive suspensions for their behavior in friendly matches.

                     • League and Cup:
                         Players will get a one-match suspension for every 15 suspension points they get. A yellow card is considered as 5 points while a red card is considered as 15 points. The cards your players receive in the league and in the cup are counted together, so a player who is suspended will miss the next league or cup match. Suspensions are cumulative, so as a player achieves 30 suspension points, 45, etc, he receives another suspension. Suspension points are reset to 0 at the start of every new season but the suspension carries over to the next season so if a player is suspended at the end of the season he will serve suspension on the first official match of next season.

                     • World Cup:
                         Players will get a one-match suspension for every 15 suspension points they get. A yellow card is considered as 5 points while a red card is considered as 15 points. The cards the players receive in qualifying phase are transferred to the final phase but they do not count for the next season's World Cup competition. Like with club suspensions, if a player is suspended at the end of the season he will serve suspension on the first official National Team match of next season

             - Not called up
                 If you manage a national team you will have to call up to the squad the players you choose. You will not able to use any other players which have not been called up to the squad. The national teams are locked 3 days before a national match and if you haven't got 22 players called up by the start of the match the AI will choose the missing ones randomly. All national teams must have 22 players called up.

             - Injuries
                 This feature is still not implemented in Football Glory but will be added in the future

     4.4 Illegal formations

         Any formation submitted that does not follow any of the rules above by the time the match starts will be considered as an illegal formation. When the game detects an illegal formation at the match time it will try to fix it in the most similar way to the line-up selected if possible. Keep in consideration this doesn't have to be the best solution or not even close to it, so always try to submit correct line-ups to avoid problems. Also, if the game detects an illegal formation, the manger will receive a penalty of 1 activation point.

     4.5 National Teams

         National teams were created to add a new depth and realism in FG. They also create a fun new competition, the World Cup.
Managing a national team is a privilege given to the paying managers. Abusing this privilege for personal benefit is inappropriate and unfair to the other managers. National teams should be treated with respect and managed fairly. Here's a couple of guidelines to help make national teams a bit more fair:

- Treat the players from other clubs with respect, just like you'd like yours to be treated in other national teams.
- Act like a real manager and try to do the best job possible in the World Cup.
- Above all, try to treat all players equally, regardless of if they belong to your club or someone else's.


To ensure all players have a fair career, the admins will keep an eye open for potential abuses and will judge each case individually and in the fairest way possible.
The punishments will range from a simple warning at the start to firing the offending manager from the national team for repeated abuses.

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     In this chapter we will cover the different ways to make player transfers between teams, loans, etc.

     5.1 Sign up fee

         In all transfer relationships between clubs, the buying team will pay the player 4 times the player wage in sign on fee. E.g. a player with a wage of £200,000 is bought for £5m, the team will then have to pay £5m + (4 x 200,000) a total of £5,800,000. You will need to have both the transfer money and the sign on fee in order to be able to complete the deal.

     5.2 Instant Transfer

         This is the fastest and easiest way to register a transfer. By placing a player for instant transfer, you have consented and agreed that you are willing to sell him instantly for the amount specified to whoever accepts his price first. To instantly purchase a player the only thing you need to do is to open the player's profile page and click on the "Instant Buy" button. If the button is greyed out it means that you do not have enough cash to purchase him at this moment. Apart from the instant transfer cost you will also have to pay the sign-on fee. If you want to make a player available for Instant Transfer you will have to know the following rules:

         - - All players have a maximum price limit for instant transfer set up as 750 x player wage. For example a £10,000 wage player will have a maximum price of £7,500,000 on instant transfer method (you may still be able to sell him for more than this price through agreed transfer method). Please note that if you try to set the instant transfer price over the maximum allowed the price will be automatically corrected to his maximum allowed price.
         - - You cannot set a player price to £0 (or no value) on instant transfer. This is to avoid cheating and accidental free transfers (please refer to free transfer rules for more information on this topic). Please note that if you try to directly transfer him for 0£ (or no value), your player will be set on instant transfer for his maximum price allowed (750 x player wage).

     5.3 Agreed Transfer

         To purchase a player not listed for instant transfer you will need to contact the other manager by the method of your choosing, e.g., FGM (Football Glory Mail), email, MSN, ICQ, etc. After you have reached an agreement with the other manager it is necessary that BOTH managers register the transfer on the transfer registration page. The purchasing manager will also have to pay the sign up fee. If you are new in the game and you have an offer for any of your players, we recommend that you ask one of the experienced players or transfer admins for advice. The best way of doing this is to post a message to the game forum and/or ask few different managers via icq/msn/etc...

     5.4 Free Transfers

         You may put a player in the free transfer list by selecting it in his player profile. Take in consideration that placing good players on free transfer will be suspicious and therefore investigated. To get a free listed player simply go to the player profile and press the instant buy button as if you were instantly transferring him for £0. The game will not allow you to free transfer an important team player. This is defined by the player age and wage. Free transfers have a special sign up fee of 200,000. You do not need to have that money to complete the transfer, although you will be in debt and the indebtedness restrictions will apply as usual.

     5.5 Player Exchanges

         It is also possible in Football Glory to agree on player exchanges between teams. The method is quite similar to the Agreed transfers and you are allowed to exchange one or more player for a different amount of players and/or add money to the transfer. As usual, the teams will also have to pay the sign up fees. If you are new to the game and you have a p/x offer for any of your players, you better ask one of the experienced players for advice. The best way of this is to post a message to the game forum and/or ask few different managers via icq/msn/etc...

     5.6 Loans

         A loan is the temporary lending of a player from one club to another. The player's wage will still be paid by his owner team, but he will play for the other team. This is typically a mutually beneficial deal, in which the player's owner team is giving the player opportunity to play more games, which he wont be able to do in his team, while the loaner team gets a player they can use with not even paying his wage for the time specified. You may list for loan as many players as you want, but you can only loan out up to 4 players, while you can only take on loan a maximum of 3 players. Also, the minimum loan term is 30 days, while you won't be able to register any loans in the last 29 days of the league competition. The maximum loan term is up to the end of the season. In order for the loan to get through both managers involved have to register the loan. Also, if both managers agree, a loan can be cancelled if the first 30 days have passed. Please also note that it is not allowed to reach loan agreements outside the loan registration page (like transfer a player to one team to be transfered back later or other methods).

     5.7 Special Transfer Rules

         - You are not able to purchase a player if you do not have enough money to pay both the transfer fee and the sign up fee.
         - You are not able to transfer a player currently on loan. You will need to end the loan first.
         - You are not allowed to make free transfer or cheaply transfer a player to other team just to help him out.
         - You are not allowed to agree on monetary transfers and then transfer them back to you to get credit to solve your financial situation.
         - You are not allowed to transfer one or more players to a team to be transfered back later thereby avoiding the loan rules.
         - You are not able to free transfer a player your board believes is important to your team (i.e., players older than 29 years old with wages higher than £30,000, and younger players with wages higher than £20,000)

         If a manager is discovered violating of the above rules, or if the administrators find other similar situations not yet covered by these rules, the board will take the actions they consider necessary, like issuing warnings for very unfair or suspicious deals, issuing monetary fines to the teams involved, transferring players back to their original teams and/or applying any other punishment deemed appropriate, including firing the managers of the respective teams involved. The board may also reverse any deals that are considered especially unfair, abusive, irrational or inadequate in any way.

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     Here we will explain both incomes and expenses, that your team may have as well as what happens when you run out of cash.

     6.1 Expenses

         - Wages:

             The player wage is a reflection of how skilled (and in demand) the player is. The minimum player wage is set to £5,000. You can see the total wage expenditures of your team in the team info page.

                 - Fixed Expenditures:

                    The fixed expenditures include ground maintenance, administration, travel expenses, etc. There are no other matchday expenses (although there are other costs related to the YTF).

                     DIVISION 1 - £800,000 per league match
                     DIVISION 2 - £550,000 per league match
                     DIVISION 3 - £350,000 per league match
                     DIVISION 4 - £200,000 per league match

                     Cup matches and International matches have no expenditures

                 - Purchasing players:

                     The cost is equal to the cost of the transfer plus the sign in fee

     6.2 Incomes

         - Gate receipts

             Note: Gate receipts are only given when playing at home, not away, and only in league competition (except the cup, see below)

             Division 1   £3,500,000 per match
             Division 2   £2,500,000 per match
             Division 3   £2,000,000 per match
             Division 4   £1,500,000 per match
             Cup          £2,000,000 per match (For both teams)

         - Points

             Division 1 £400,000 per point
             Division 2 £300,000 per point
             Division 3 £200,000 per point
             Division 4 £150,000 per point

         - Competition Winning

             Cup                      £8,000,000 for the Winner £3,000,000 for the runner up position
             1st division league  £10,000,000 for the champion.

         - Player selling

             Equal to the cost of the transfer.

     6.3 Being in debt

         Being in debt is a very serious situation and you should avoid it at any cost. While your team is in debt (if you have below £0 cash) you will get no manager points and will lose 5 of your points for every match you have. Also all your players will get all their skills reduced with 10% until you are on positive numbers again. Of course, since you have no money you cannot purchase any players which are not available for free transfer.

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     First of all you would need to know that the information submitted in Football Glory will be kept for Football Glory use only and will not in any way be given to others. No manager is ever allowed to have more than one team at a time in Football Glory. Please do not even try to, as we will eventually find out. Now when this is clear, lets tell you the two ways you can join Football Glory:

         Normal manager:

             This is a free way to play Football Glory. To get a team you have to wait on a queue, until you have more manager points than the other contenders for the same team. Non-paying managers can only change their team once per season and will have to refill their activation points often.

         Paying manager:

             Football Glory is a free game, it is however possible to support the game and sign up as a paying manager. Paying managers will have extra features, these will not affect the chances of winning, but will provide the manager with more views and options and the option to manage a national team and participate in the World Cup. Paying Managers do not get bigger chance of winning matches and trophies, but they get access to several features and tools to make their FG experience more enjoyable. There are quite a lot of advantages for the Paying Managers nowadays which make those who have signed in for PM continue to be Paying Manager again in the following seasons. Here are some of the advantages you get when you are Paying Manager:

             The first of them there is a bigger limit of players to search on the player searching page, as well as a bigger player shortlist- two very useful advantages. Another quite useful option available only for paying managers is to compare two players, in which you can directly compare whichever two players you want to get an idea on which one of them is better. One of the most popular features is to be able to rename the young players you get from your Youth Training Facility. Being a paying manager does not only give you access to great add-ons, but also to more information for your own players. You can see, as a paying manager, their career stats, the player form this season and even a history of the skill development of your own player.

             On a last note I would also like to assure you that neither the funds received from Paying Managers, nor the funds received from the game sponsors (whose banners we encourage you to click) are used in lucrative ways, such as salary for the board or any way other than simply affording the expenses incurred in operating Football Glory. Becoming a paying manager is not only the best way to fully enjoy the game, but also the best way to keep the game up and running!

     7.1 Activation points

         We have had some inactive managers and have made an activation point system which requires more manager participation in order to make the game more fun for the active managers. The activation points are separate from the normal manager point system and do not have any influence on them. In order to fill your activation points to the maximum possible you simply need to log into the game. Every first login of the week will refill the manager's activation points. Paying Managers will receive the activation points automatically every week. Every week, on monday, each manager loses one activation point. One activation point is also lost if the manager submits an illegal lineup. When the activation points reach 0 the manager is automatically fired. The maximum number of activation points a manager can have is defined by their current manager points: - From 0 to 50 manager points -> maximum amount of activation points is 3 (this means a manager with less than 50 manager points will be fired if he doesnt log into the game for 3 weeks). - From 51 to 200 manager points -> maximum amount of activation points is 4 (this means a manager with 51 to 200 manager points will be fired if he doesnt log into the game for 4 weeks). - Over 200 manager points -> maximum amount of activation points is 5 (this means a manager with more than 200 manager points will be fired if he doesnt log into the game for 5 weeks). - Paying Managers -> maximum amount of activation points is 5 regardless of manager points.

     7.2 Awards

         There are no real life awards in Football Glory. The only awards are in the game itself. The awards are given in every group and division in the game. If two managers are tied for getting an award, the one who joined the game earlier will get it. Only Paying Managers will have their awards displayed on the manager profile.

         - Manager of the Month
             Each month the manager who has earned most manager points (including the points from national team matches) in that month wins the award Manager of the Month.

         - Manager of the Season
             At the end of every season the manager with most points accumulated during the season will get the title of Manager of the Season.

         - League finishing position
             The managers who have finished 1st, 2nd or 3rd in their groups get a gold, silver or bronze cup, which is shown in their profile. First division cups are different from the rest.

         - Cup finishing position
             You will get a nice looking classic-shaped gold or silver cup if you win the Cup or play in the Final.

         - Trophy shield
             The winner of the Charity match gets a big cup in his profile.

         - World Cup
             The most wanted of all trophies. A big ball-shaped trophy in gold, silver and bronze for the 1st, 2nd and 3rd national teams. Remember that to be able to play in the World Cup you need to be a paying manager.

     7.3 Hall Of Fame

         The Hall Of Fame lists the 10 most winning managers in the game. It will also tell you your current position and points even if you are not in the top 10 list. Only managers who are currently in the game are shown. If a manager choose to have his account deleted when he resigns from the game he wont be shown, if he retires from his team but stay on the waiting list he will be shown.

         The following awards give points for the Hall Of Fame list:

             - Finishing League Position:

                 Division 1: winner 48 - runner up 36 - 3rd place 24.
                 Division 2: winner 24
                 Division 3: winner 16
                 Division 4: winner 8

             - The Cup:

                 Winner 40 - runner up 28

             - The Trophy Shield:

                 Winner 20 - runner up 15

             - Manager of the Month:

                 Division 1: 6
                 Division 2: 3
                 Division 3: 2
                 Division 4: 1

             - Manager of the Season:

                 Division 1: 12
                 Division 2: 6
                 Division 3: 4
                 Division 4: 2

             - The World Cup (national teams):

                 Winner 48 - runner up 36

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     The Youth Training Facility (YTF) represents a club's training academy, where youth players are trained and prepared for senior level professional football. These youth players join the club's training academy as amateurs with the hope that upon successfully completing their training they will become professionals and will be bale to play for the club. Each club has a training academy although the success of the academy is determined by the club's level of investment in the facilities, the competence of the coaching staff, and the skill of the youth players who enter the club's academy.

     8.1 YTF Level

         The level of the club's investment in the training facilities is represented by the YTF's level. It is important to note that the YTF's level does not impact the quality of the youth training. The only difference between the different YTF levels is the number of the youth players in the academy. For the number of the players and for the different YTF levels please see the table below. Every academy is allowed to have up to 10 coaches.

         Every club begins with a level 1 YTF and may upgrade it through further investment. The upgrades require an investment of funds and a period of time to undertake the facilities improvements. There are 4 levels of YTF investment and each club may only upgrade the YTF by one level at a time. E.g., a level 1 YTF must be first upgraded to level 2 before upgrading to level 3.

     8.2 YTF Maintenance Fees

         Every YTF requires weekly maintenance. The maintenance depends on the YTF level, but every club must pay the weekly maintenance (automatically deducted on Mondays) in order for the YTF to operate. If the club cannot afford the weekly maintenance, the YTF is closed for the week. When a YTF is closed automatically due to insuficient funds to pay the maintenance fees, all players and coaches are permanently released from the YTF. If a manager shuts down the YTF himself he can keep his players and staff. While closed, the players in the academy will not gain skills but they will lose training weeks. No weekly maintenance is required for a closed YTF and it will never be downgraded for any reason.

         A special fee of one week`s maintenance fee have to be paid every time a YTF is re-opened. A YTF can not be re-opened on the same day that it was closed. E.g., a club can not re-open a YTF after acquiring additional funds on the same Monday that the YTF was closed for failure to pay weekly maintenance.

         - YTF Details:

 

Level

Max Number of players

Weekly Maintenance Fee

Building price

Building time

 

1

1

50.000

N/A

N/A

 

2

2

200.000

7.000.000

14 days

 

3

3

300.000

14.000.000

21 days

 

4

4

500.000

21.000.000

21 days

    8.3 Youth Players

         The youth players are the talented football players who are willing to join an academy and with the hope of training to become a professional football player. The youth players may come from anywhere in the world and each one of them have different skill levels. All youth players begin their academy life between the age of 16 and 18. Youth players in the YTF are amateurs and do not appear on the club's squad page nor are they able to play in any matches for the club until they are promoted to the senior level professional squad.

         - How to Acquire Youth Players:

             Every hour 30 new youth players are created and placed on the youth players pool (accessible from a manager's FG clubhouse). These players may be signed by any club with a running YTF on a first come, first served basis (similar to free transfer list signings). E.g., youth players have no preference for club, manager, YTF level, or coaches and sign for the first club to call on them.

             All youth players originate either from the local region of your club (known as "Local Players") or from other regions. Obviously, any Local Player will have the same nationality as your club. The players from other regions may have a nationality different from your club. These players represent youths which your club's scouts may identify in their travels or which agents may bring to your scouts' attention. Since you have less exposure to these players, initially you will only know their continent of origin (e.g., "European Player"). Only after you select one of these players, and they are assigned to your YTF will their nation of origin be revealed.

             There are no signing fees and the youth players receive no wages during their stay in the YTF. A club may release a youth player on a free transfer but never on the same day he was signed.

         - How to Train Youth Players:

             All youth players in an YTF will receive training. If there is a youth coach in the YTF, you may direct the youth coach to train one player in the skills which are within his area of specialization. Each youth player may be trained by one youth coach at a time. If no coach is assigned to train a youth player, the youth player's training will be evenly spread among all skills. You may change the youth coach assignments at any time.

         - How Youth Players Leave the YTF:

             When a youth player has achieved the proper level of youth training he will automatically be promoted from your YTF to the senior level professional squad. When a youth player is released from the YTF (either by a manager's choice or through the closing of a YTF), he is permanently removed from the game. This is done to prevent cheating among managers who coordinate the release of youth players with a friend who is ready to sign them.

         - Re-Naming Youth Players:

             During his stay at the YTF, only a paying manager may rename a youth player. Paying managers will have the option to change a youth player's name at any time during his stay at the YTF following these rules:

             - Once a player is promoted to the professional squad his name is locked.
             - The names must not be in the game already
             - You cannot rename a player like a manager in the game
             - The names should be appropriate for the player's nation of origin
             - The name must not be offensive to anybody
             - If one of the conditions is not fulfilled, the board will rename the player

    8.4 Youth Coaches

         The youth coaches are the skilled trainers that work in clubs' youth academies. These coaches may come from anywhere in the world and each has an area of specialization and a skill level ranging from 1 to 100 (100 is best). All coaches begin their academy life between age 30 and age 65. A youth coach's area of specialization and skill level will not change over the course of his career. Each youth coach may only train one youth player at a time. Youth coaches only work with your youth players and have no involvement with the professional squad. There are 7 different types of coach specializations: - GK Coach: Focus his training on goalkeeping skills, useful for training goalkeepers. - DF Coach: Focus his training on defensive skills, useful for training defenders and wingbacks. - MF Coach: Focus his training on midfielding skills, useful for training midfielders, wingbacks, wingers and attacking midfielders. - AT Coach: Focus his training on attacking skills, useful for training wingers, attacking midfielders and attackers. - TA Coach: Focus his training on tactical skills, useful for training the player's tactical skills. - TE Coach: Focus his training on technical skills, useful for training the player's technical skills. - FI Coach: Focus his training on fitness skills, useful for training the player's physical skills.

         - How to Acquire Youth Coaches:

             Every hour 30 new youth coaches are created and placed in the staff pool (accessible from a manager's FG clubhouse). These coaches may be signed by any club with an operating YTF on a first come, first served basis (similar to free transfer list signings). E.g., youth coaches have no preference for club, manager, YTF level, or players and sign with the first club to call on them. You may have up to 10 youth coaches in your YTF at one time.

             There are no signing fees, but the youth coaches demand a weekly wage between £10,000 and £50,000. The youth coaches' wages vary based on their skill level. A club is required to pay 2 weeks wages as a severance payment when releasing a youth coach. Youth coaches require this severance payment as a protection against being hired and fired within a very short period of time.

         - How to Assign Youth Coaches:

             On the YTF page (accessible from a manager's FG clubhouse), a manager may assign a youth coach in the YTF to train an unassigned youth player in the YTF in the coach's area of specialization. On the same page, a manager may remove a youth coach's assignment in order to allow a youth player to train without an assigned coach or to allow another youth coach to be assigned to that youth player.

         - How Youth Coaches Leave the YTF:

             When a youth coach reaches a certain age he will automatically retire from the game and will leave your YTF. When a youth coach is released from a YTF (either by a manager's choice or through the closing of a YTF), he is permanently removed from the game. This is done to prevent cheating among managers who coordinate the release of youth coaches with a friend who is ready to sign them.

         - Renaming Youth Coaches:

             A manager is not allowed to rename a youth coach.

    8.5 Scouts

         The scouts are the experienced talent scouts who develop a network of contacts with local youth football agencies and coaches to help identify future professional football players and the talented youth coaches that will train them. Scouts also help finding more coaches every hour. The scouts may come from anywhere in the world and each one of them have different skill levels.

         It is important to note that the scout simply allows you to find a greater quantity of youth players and coaches (the greater the skill, the more players and coaches he can find). Remember that a scout does not find higher quality players and coaches (however, by finding more players and coaches, you will be more likely to find the best players and coaches). Also, it is important to note that even without the help of a scout, some players' and coaches' agents will bring youth players and youth coaches to the attention of your club. Without a scout's assistance, you will naturally find more local youth players and youth coaches than you will for players and coaches from far away continents.

         - How to Acquire Scouts:

             Every hour 10 new scouts are created and placed in the YTF Staff pool (accessible from a manager's FG clubhouse). These scouts may be signed by any club with a running YTF on a first come, first served basis (similar to free transfer list signings). E.g., scouts have no preference for club, manager, YTF level, or coaches and sign for the first club to call on them. You may have up to 10 scouts in your YTF at one time.

             There are no signing fees, but the scouts demand a weekly wage between £10,000 and £50,000. The scouts' wages vary based on their skill level. A club is required to pay 2 weeks wages as a severance payment when releasing a scout. Scouts require this severance payment as a protection against being hired and fired within a very short period of time.

         - How to Assign Scouts:

             On the YTF page (accessible from a manager's FG clubhouse), a manager may assign a scout in the YTF to scout the local region of the club or a specific continent. Only one scout may be assigned to any particular region at a time. On the same page, a manager may remove a scout's assignment in order to allow another scout to be assigned to that region. It is important to note that a scout's assignment can only be changed once per week (updated every Monday at 05:00 CET) to reflect the amount of time required to travel to the new location and begin developing local contacts.

             A scout will always be most comfortable and effective when working within the nation of his employing club, and to a lesser degree, within his continent of origin. Accordingly, a scout receives a small bonus when assigned to "Local" scouting, and a lesser bonus when assigned to "Continent" scouting within his continent of origin.

         - How Scouts Leave the YTF:

             When a scout reaches a certain age he will automatically retire from the game and will leave your YTF. When a scout is released from a YTF (either by a manager's choice or through the closing of a YTF), he is permanently removed from the game. This is done to prevent cheating among managers who coordinate the release of scouts with a friend who is ready to sign them.

         - Renaming Scouts:

             A manager is not allowed to rename a scout.

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         A sponsorship deal is a contact between the club and the sponsor which involves weekly payment for a fixed period of time. New sponsorship deals will be offered twice a week Wednesdays and Sundays at 05:00 CET. A deal between a club and a sponsor can not be canceled. Each team can only have two active deals at the same time. Some sponsors will only make offers to clubs that play at a certain level.

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     - How to play the matches:

         Matches are played at 12:00 CET (GMT+1). League matches are played on Saturdays and Tuesdays - Cup matches and friendlies are played on Thursdays. You don't have to be online when the matches are being played, but you need to have submitted a correct team line-up according to the rules. Another thing you should consider is that the game engine is programmed to give the home team slight advantage. If playing on neutral ground this advantage is ignored. The outcomes of all matches are calculated based on the teams' selected 11 players' total skills. These values are used to calculate number of scoring chances in a match. The likelihood of a goal being scored for each scoring chance is determined by the opposition's goalkeeper's skill. The goalkeepers keeping skill reflects how likely he is to save a shot on goal. Of course, there is still a bit of randomness on the result of the match to avoid having the same teams always winning and keep the game interesting.

     - Football Glory Internal Mailssystem (FGM):

         - Sent mails: Will be deleted automatically when 6 months old.
         - Mails in inbox: Will be deleted automatically when 6 months old.
         - Mails in personal folder: Will never be deleted.
         - Mails in deleted folder: Will be deleted automatically each month.
         - To keep FGM's they need to be saved to the personal folder.

     - Cheating:

         In the Game you may only access your own Account. Logging into any other Account, directly or indirectly will be taken as breaking of this Agreement and is punishable by removal from the game in the form of Account closure.

         -Forms of accessing an Account other than your own include, but are not limited to: :

             - Account Sharing: Allowing anyone besides yourself to access your Account or to access any Account other than your own.
             - Account Swapping: Assuming ownership of an Account not created by yourself.
             - Registering Multiple Accounts: Registering and activating more than 1 Account.

         -In order to prevent your access of an Account other than your own, the following directives are in place:

             - All proxies and anonymizers are considered as direct evidence towards cheating.
             - All interaction between Accounts from the same Internet Protocol (IP) address will be regarded as direct evidence towards cheating.

         Other instances of cheating will be determined by and at the discretion of the Football Glory staff and administrators. Cheating is punishable by Account closure.

     - Keeping the game up and running:

         Football Glory is absolutely free. No money will be charged for participating, hence there will be no prizes either. We do ask that you kindly visit our sponsors frequently, as we make a little money every time you click on one or all of our sponsor's banners. Whatever money we make from the banners is used to help afford the game's expenses, in order to allow us to run the game. It is also possible to sign up as a paying manager and get extra features, although these feature will not affect your chances of winning, but will provide the manager with more views and options and he has the option of managing an available National Team in the World Cup competition.

     - General rules:

         Every manager is required to follow some general rules of behavior which are common sense for interacting in a public place. The general rules forbid insulting, provocation, slander and other behaviors that the board may consider inappropriate in a public forum. The board may take any action they consider necessary or appropriate against players who do not follow these general behavior rules.
         Please remember that participating in Football Glory is not a right, but a privilege, and as such you should make a simple effort to keep that privilege, even if you are a paying manager.

     - The Forum

         The forum, although part of Football Glory, is a separate part in which you can post your ideas, thoughts, suggestions, and everything you need. The forum has its own separate rules, but once again you are asked to behave in a friendly cooperative way or you may get your privileges reduced and/or restricted. As the forum is a place in which everyone is allowed to post his/her ideas as long as they are expressed in a polite way. It is sometimes impossible to avoid confrontations and other bad relationships among managers. The forums have several moderators to try to avoid this, and forum users must respect the moderators' decisions.

     - The Chatroom

         Similar to the Forum, a chatroom is provided as another means of interaction among managers. The general rules of behavior apply here as well, and there are also chatroom moderators that you should obey if they make a decision regarding your conduct. As usual, if you behave in a polite way you should not be have any problems with anyone there, and if you do please contact a Chat moderator or the board if he cannot help you.

     - The Teams Announcements Page

         The team announcements page is a place in which managers can place up to 5 announcements regarding their teams, future intentions, transfers, or any other relevant information they think of. Football Glory is not responsible in any way of the information posted with this method and only the author is responsible for it. Regardless, the board will monitor these announcements and reserves the right to edit, delete or take any other action they find appropriate regarding inappropriate postings (including insulting, illegal or provacative posts) with or without prior notice. As usual, common sense prevails as a general rule and if managers stick to it there should not be any problem. If you find any post that you think breaks any of these rules, please contact the board and NOT the manager personally, the board will then analyse the situation and decide which is the best thing to do.

     - Enjoy the game

         This is actually the most important rule, have fun at Football Glory!

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