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     Football (also known as "soccer" in some
countries) is basically a sport which began in the United Kingdom in
which two teams of eleven players are trying to kick the gaming ball
into the opposite team goal by using any body part except arms.
The only exception is the goalkeeper, who can use his hands inside the
territory nearby the goal (called penalty area) to prevent the
opposition team to score.
For further explanation of the game, rules, history, etc, it is highly
recommended to check the official FIFA
site (page available in English, Spanish, German and French).
     Football Glory is a fantasy
football manager simulation game played only over the Internet in
which the participating players take the role of managers of different
football clubs with the aim to guide their teams to victory.
Teams are divided into different divisions and depending on their
results they can get promoted to upper divisions or be relegated to
lower ones.
Players must interact among themselves in order to agree transfers,
loans, friendly matches, etc.
In Football Glory managers are responsible for all aspects of the
technical decisions related to their teams. They decide which players
to purchase, sell, who will play in which matches, arrange friendly
matches, etc. They are the ones in full charge of the team they have
chosen to manage.
     In order to
participate in Football Glory you need to register as a new user by
supplying the information required in the following page
     In order to
get a team to manage you need to have at least 3 manager points and
obviously to find a team with a manager vacancy.
Paying Managers do not need 3 manager points to apply for a team, but
it will still be necessary that there is a vacant team to apply for.
Among all who applied for a job the manager with the most manager
points will get it. Paying managers have preference over the
non-paying ones.
You can only apply for a job from the Team Application page inside
your Office page. Requesting a job by email to the board is not
possible and will be ignored, so please do not try it.
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     A season is the length of
time in which the competitions are played. These competitions include
the league, cup, friendly matches and international competitions (for
paying managers only).
     2.1 Friendly
matches
         Season starts with 3 or
4 pre-season friendly matches before the league. Sundays alternate
between club friendly matches and national team World Cup matches.
There are also other friendly dates available on Thursdays once your
team is knocked out of the cup. You will only be able to select them
if you are no longer playing in the cup and you will only be able to
play against other teams in the same situation. There also may be
international friendly matches for the national teams that are knocked
out of the World Cup. The dates for all matches are announced under
the upcoming events section on the main page.
Players do not accumulate disciplinary points from friendly matches.
Club friendlies give one manager point to the managers of both
teams despite the result.
     2.2 Cup
matches
         The Cup is a
single-match knockout tournament in which all teams in Football Glory
are involved.
It starts with preliminary round for the lower division teams (Round
1, involving all 4th and 3rd division teams and some randomly picked
2nd division ones) and the winners will join the rest of teams in
Round 2.
If the result is even after 90 minutes, then extra time is played
(players will lose more condition than normal due to extra time). If
the score is still level, then a penalty shoot-out takes place.
All the winners go through to the next round. The fixtures for the
next rounds and the venues of the matches will be randomly chosen.
The Semi-Finals and Final will be played at neutral grounds.
All Cup matches are played on Thursdays at 12:00 CET.
All Cup matches give £2,000,000 to each participating team
Managers earn 1 point from every Cup game their team has played plus
additional 2 points if they win the match.
The Winner will get an additional £8,000,000 and 5 extra manager
points while the loosing finalist gets an additional £3,000,000 and 2
extra manager points.
     2.3 League
matches
         The league is a long
competition which contains 22 rounds.
Every team plays two matches against all other teams in the same
division: home and away. The league pyramid includes 4 divisions.
Except Division 1 the rest of the Divisions have sub-groups: division
2 has 3 sub-groups, division 3 has 12 sub-groups, division 4 has 24
sub-groups. In the league teams are awarded 3 points for a win, 1 for
a draw and none for defeat. Extra time and penalty shoot-outs are not
used in the league. The league matches are played on Tuesdays and
Saturdays at 12:00 CET. The First Division Winner gets £10,000,000.
After the season has finished, some teams get promoted to higher
division and some get relegated to lower ones. Here is what happens
with the promoting and relegating teams:
        
Promoting/Relegating:
            
-Division 1: The top team in this division is the Champion. The bottom
three teams get relegated to Division 2.One relegated team goes into
each of the three Division 2 sub-groups
            
-Division 2: The Winners of the three sub-groups will be promoted to
Division 1
The bottom four teams in the table will be relegated to Division 3.One
team goes to each of the twelve Division 3 sub-groups.
            
-Division 3: The Winners of each Division 3 sub-groups will be
promoted to a randomly chosen Division 2 sub-groups. The bottom four
teams will be relegated to randomly chosen Division 4 sub-groups.
            
-Division 4: The Top two teams from each sub-group will be promoted to
randomly chosen Division 3 sub-groups. No teams get relegated from
Division 4
         Manager points:
            
-Division 1: 4 points for match played, 6 points for a win, 3 for a
draw
            
-Division 2: 3 points for match played, 4 points for a win, 2 for a
draw
            
-Division 3: 2 points for match played, 3 points for a win, 1 for a
draw
            
-Division 4: 1 point for match played, 2 points for a win, 1 for a
draw
     2.4 Charity
Matches
         At the start of each
season a charity match is played. The Trophy Shield has Division 1
Champion Vs. Cup Winner as contenders. If the Division 1 Champion and
Cup Winner is the same team, the Runner-Up in Division 1 will play.
The match is played on neutral ground. This match has no expenses or
income, it is all for charity, honour and show.
     Charity matches give 5 manager points for
playing them and another 5 for the winner.
     2.5 World
Cup
         Every season in
Football Glory includes a World Cup competition. To play in the World
Cup you need to have a National Team. Only the paying managers can
manage a National Team.
         Before each season's
World Cup, every National Team sets a goal for its performance during
the competition. The goal is based on the relative quality of each
National Team's top players (e.g., if Brazil's top players are the
most skilled compared to every other National Team, it will have the
highest possible goal). The National Team goals usually require a
certain amount of progress in the competition (e.g., if the goal is
"finish 3rd place in the Group Phase", the National Team must achieve
3rd place in that phase at a minimum to satisfy its goal).
         Since the Knockout
Phase does not involve a seeding process, there is an exception to the
general rule for determining a National Team's progress towards its
goal. If two National Teams meet during the Knockout Phase and both
have goals which are "higher" than the current round, the losing team
does not fail its goal (consider that in real life when a National
Team faces Brazil in the round 16, most supporters will accept a loss
because they consider Brazil a clear favorite). As an example of this
rule, if during the Round of 32 Knockout Phase, National Team A which
has a "Reach the Quarter-Finals" goal is paired with National Team B
which has a "Reach the Round of 16" goal, both National Teams will
satisfy their goal even if they lose the match (because both teams
have goals that are greater than "Reach the Round of 32").
         As soon as it is
mathematically impossible for a National Team to reach its goal for
the World Cup, the manager will be sacked for poor performance. Any
paying manager which has not yet managed a National Team during the
same season may apply for the National Team and is able to manage the
team through any remaining matches without a performance goal (i.e, as
a "caretaker" manager). The main advantage of becoming a "caretaker"
manager (even if there are no remaining international fixtures) is
that the "caretaker" manager is able to manage that National Team in
the following season (if the manager continues to be a paying
manager).
         National Team Job and
Application rules
             Before
the WC draw is made, any paying manager can apply for free teams but
if you get the job you cannot apply for another one anymore.
Managers who reached the minimum goal for their National Team will be
able to apply for a free team (even if they got the job before the WC
started). If they get a new job now, they cannot apply again until the
end of the season. This is to stop managers from moving from one team
to the other endlessly. Managers can change once before the World Cup
and once after the World Cup if they reached your goal.
         The World Cup has two phases:
         Group Phase
             All
National Teams will be seeded and randomly drawn into 16 different
groups of 4 teams. Each team plays home and away matches against the
other teams in its group. The top two teams from each group qualify
for the next stage.
         Knockout Phase
             All
matches in the Knockout Phase are played on a neutral ground. The top
team from Group 1 will play the second from Group 2 and the top team
from Group 2 will play against the second from Group 1. The draw
carries on the same way until the fixture is completed. If the score
is level after 90 minutes, Extra Time is played(players will lose more
condition than normal due to extra time). If the match is still even
after extra time, a penalty shoot-out will take place. The winner goes
through to the next round. The winners from the two Semi-finals will
play in the Final and the Winner of that match is World Champion!
     In both the League and World Cup Qualifying
tables, if two teams have equal points then the position of the teams
will be decided according to the following sequence:
         1) Goal difference
         2) Goals scored
         3) Most wins
         4) Most away goals
         5) Most away wins
     No manager points are given for
international matches.
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     With the term "players" we will refer to
those virtual players allocated on the different teams in the game
whereas we will use the term "manager" to those real people playing
the game on the Internet. The players are the backbone of your team.
The better they are the more chances you have to win a match. All
players are able to play in any position, but they will perform poorly
if playing in a position that does not effectively utilize their
skills. It is up to the managers to learn the best positions to place
their players and which are their strong and weak skills.
     3.1 Player Stats
         The player stats are
the way in which the skills of the players are numerically
represented. These skill values do not represent our evaluation of
real players and are purely fictional. The maximum value of any skill
is 175, while the minimum is 1. The higher the skill value is the
better the player is at that skill. The players in Football Glory are
rated in several skills:
         Age (AGE)
             This
represents the player's age. This value is not rated on the usual
1-175 scale, and it directly represents the player's age. This is a
very important factor affecting the end of season player update.
Additionally, players older than 31 may retire at the end of the
season.
         Keeping (KEE)
             This is
the goalkeeper's skill at preventing the opponent from scoring. It is
only useful for the goalkeeper, but it is his main skill and is
extremely important.
         Tackling (TCK)
             This is
the ability to make and successfully perform a tackle. It is an
important skill for defenders and of great importance for
sweepers.
         Marking (MAR)
             This is
the ability to successfully mark an opposite player and prevent him
from taking a significant role in the match. It is very important for
defenders.
         Positioning (POS)
            
This is the ability to be well-placed on the pitch and
well-positioned for defensive situations. Important for midfielders,
defenders and the goalkeeper.
         Passing (PAS)
            
This is the skill to make a good pass. Important for midfielders,
attacking midfielders and wingers.
         Off the Ball (OFF)
            
This is the ability to get free from the opponent's defenders and
into a position where teammates can pass to the player. It is
important for attackers, attacking midfielders and wingers.
         Shooting (SHO)
            
This skill indicates the player's ability to score goals from both
short and long range. It is an offensive skill important for
attackers, wingers and attacking midfielders.
         Influence (INF)
            
This stat represents the charisma and experience of a player. It is
a very important skill for sweepers and goalkeepers as well as for the
team's captain.
         Aerial Skill (AIR)
            
This represents the ability of goalkeepers at catching and punching
the ball in the air and of the field players for heading and
controlling the ball in the air. Important for goalkeepers, defenders
and attackers
         Technique (TEC)
            
This represents the technical abilities of the player. Important for
players making creative passes and dribbling past opponents such as
the attacking midfielders.
         Speed (SPE)
            
This indicates the maximum speed of the player. Of great importance
for wingers and wingbacks.
         Stamina (STA)
            
This reflects on how long can a player play without starting to feel
tired. Players with high stamina values lose less condition after
matches and recover faster than those will low stamina values.
Accordingly, this is one of the most important skills for all
players.
         Condition (CON)
            
This represents the current physical condition of the player. A
player with low condition will contribute less to his team. Condition
will drop after matches or injuries. How well a player can play based
on his condition will be considered before the match. His performance
in the match will not be affected from his condition getting lower
during the game. This stat has a maximum value of 100.
     3.2 Player updates
     A player update takes place at the end of
each season. During the update the players get one year older and
their skills are revised according to age, how much they have played,
in which division, etc. Players older than 31 may retire at the end of
the season depending on their age and the amount of matches they
played last season. The oldest players have the greatest chance of
retiring, whereas the more matches they play the less chance they will
retire. Goalkeepers generally retire later than outfield players.
     Every team may develop new youth players in
its Youth Training Facility. When the youth player's training period
is over, they are automatically promoted to the first team. The number
of the youth players you receive depends on the capacity of your YTF.
Their skills depend on the quality of the coaches hired in your YTF.
Paying managers do not get more or better youth players than
non-paying managers. Please go to the Youth Training
Facility section for further information.
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     In this chapter we will explain how to pick
your best players and choose a formation for a match. Also you can
read here about the disciplinary suspensions and penalties for illegal
formations.
     4.1 Positions
         - Goalkeeper (GK)
             The
goalkeeper's aim is to prevent the opponent from scoring by all means.
He is the only player on the field, allowed to touch the ball with
every part of his body inside his penalty area in front of his goal
and is generally the last player able to stop the ball going into the
net. Therefore he needs safe hands, quick reactions and the ability to
get above the opponents in dead-ball situations. The other important
skill is his instinct which will help him read the opposite team's
attacks and shots on goal.
         - Defender (DF)
             His
duty is to mark the opposite team players (mainly the strikers) and
prevent them from getting too close to his goalkeeper or scoring
goals. He has to be strong so he can make good tackles to get the ball
away from his team's penalty area.
         - Sweeper (SW)
             The
sweeper is the special defender who does not have to man-to-man mark
an opponent, but to be ready in case any of the other defenders in his
team fail to make the tackle. He is also a player of great influence
on the game who should predict where his teammates may fail and
correct their mistakes. He has to be extremely accurate with his
tackles, because he usually plays inside his own box and a failure to
make a good tackle could result in a penalty kick and often a red
card. A Sweeper is an optional position that is counted as a Defender
in the team formation. You may only select one SW.
a
         - Wingback (WB)
             The
wingbacks are usually normal defenders, placed on the left or on the
right side. Apart from their defensive tasks they have to help out the
midfield with runs up and down the field and cross a good ball to the
strikers. A Wingback is an optional position that is counted as 1/2
Defender and 1/2 Midfielder in the team formation. You may either use
0 or 2 WBs.
         - Midfielder (MF)
             The
midfielders are the players primarily responsible for keeping the ball
moving for their team and starting the attacks towards the opponent's
goal. They are also quite important for the team's defense as they
place themselves in position to intercept the passes of the opposing
team.
         - Winger (WI)>
             The
wingers are very offensive midfielders placed on one of the sides on
the pitch. Their main job is to get rid of their marker and get a good
cross in the opponent team's penalty area. A winger is an optional
position that is counted as a Midfielder in the team formation. You
may select 0-2 Wingers in your line up.
         - Attacking
Midfielder (AM)
            
This player is the main connection between the midfield and the
strikers. His aim is both to make the last pass that leaves the
defenders unguarded towards the attacker and to find a hole to shoot
for himself if the attackers are well marked. This is generally the
most talented player in the team and not many players are capable of
playing well as attacking midfielders. An Attacking Midfielder is an
optional position that is counted as a Midfielder in the team
formation.
         - Attacker (AT)
             The
attackers are the players in charge to successfully convert their
teammates efforts by scoring a goal. Given the strong defensive
schemes used nowadays in football the strikers need to be very
effective when they get the opportunity to score a goal. Their only
job is scoring goals and it does not matter how they do it, as long as
they haven't used their hands and the ball is into the net it is a
goal.
     4.2 Formation
         Football Glory
allows you to choose different formations that suit your taste. This
allows you to choose the best formation for you team and with the help
of your players you can win the tactical battle against your opponent.
You can create a huge amount of different formations with just some
simple restrictions to keep some tactical coherence on the pitch. Any
formation that does not follow one or more of the following rules is
illegal formation:
             - 1
Goalkeeper (GK)
             - 0 - 1
Sweeper (SW)
             - 1 - 6
Defenders (DF)
             - 0
OR 2 Wingbacks (WB)
             - 0 - 6
Midfielders (MF)
             - 0 - 2
Wingers (WI)
             - 0 - 2
Attacking Midfielders (AM)
             - 1 - 4
Attackers (AT)
             - 11
players in total:
                
Your team must have 11 players in total on the pitch, you cannot have
more or less than that. The formation you choose will be kept until
you change it or one or more of your players are sold or suspended. In
this case, if you do not change the formation yourself it will be
considered as an illegal formation and AI will fix it. You are allowed
to change the line-up of your team no later than 5 minutes before the
match starts. To make sure you are a using correct line up we advise
you to check your team tactic at least a day before the match.
             - 1
Goalkeeper:
                
You must use a goalkeeper and only one
             - 3
Defenders:
                
You need to have at least 3 defenders on the pitch and you can have a
maximum number of 6. DFs and SW`s are counted as 1 defender each. WB`s
are a bit special, you can only use none or 2, one for each side of
the pitch, you cannot use only 1 or more than 2 wingbacks. They count
for the team formation as 1/2 Defender and 1/2 Midfielder as explained
already. So if you use WB`s that means you have 1 defender and 1
midfielder in your team formation.
             - 3
Midfielders:
                
Same as the defenders, you need at least 3 midfielders and a maximum
of 6 on the pitch. MF`s, WI`s and AM`s all count for 1 midfield
position. WB`s if used will count as 1/2 Defender and 1/2 Midfielder,
so if you use them you will get another midfield position.
             - 1
Attacker:
                
YYou need to place at least one attacker on the pitch, with a maximum
number of 4. The only position that counts for attacker is AT.
             - Captain:
                
You need to select one of your players as captain. Your captain should
be a player with high influence to encourage his teammates and should
also be in good condition. If you do not choose a captain it won't be
considered as an illegal formation, so you won't get a penalty but you
are loosing the advantage to have a captain.
     4.3 Unavailable
players
         Sometimes you won`t be
able to use a player from your team due to one of the following
reasons:
            
- Loaned Out
                
You cannot use a player you have loaned out to a different team until
the player's loan is finished and he is back in your team. These
players will have a status of N/A instead of their position in the
squad setup page.
            
- Suspended
                
Players will be suspended for being sent off during matches or by
accumulating too many yellow cards. Take in consideration that
although the player is suspended he can still be selected in the team
formation, but this will result in an illegal formation and therefore
the AI will fix it:
                    
• Friendly matches:
                        
Players will not receive suspensions for their behavior in friendly
matches.
                    
• League and Cup:
                        
Players will get a one-match suspension for every 15 suspension points
they get. A yellow card is considered as 5 points while a red card is
considered as 15 points. The cards your players receive in the league
and in the cup are counted together, so a player who is suspended will
miss the next league or cup match. Suspensions are cumulative, so as a
player achieves 30 suspension points, 45, etc, he receives another
suspension. Suspension points are reset to 0 at the start of every new
season but the suspension carries over to the next season so if a
player is suspended at the end of the season he will serve suspension
on the first official match of next season.
                    
• World Cup:
                        
Players will get a one-match suspension for every 15 suspension points
they get. A yellow card is considered as 5 points while a red card is
considered as 15 points. The cards the players receive in qualifying
phase are transferred to the final phase but they do not count for the
next season's World Cup competition. Like with club suspensions, if a
player is suspended at the end of the season he will serve suspension
on the first official National Team match of next season
            
- Not called up
                
If you manage a national team you will have to call up to the squad
the players you choose. You will not able to use any other players
which have not been called up to the squad. The national teams are
locked 3 days before a national match and if you haven't got 22
players called up by the start of the match the AI will choose the
missing ones randomly. All national teams must have 22 players called
up.
            
- Injuries
                
This feature is still not implemented in Football Glory but will be
added in the future
     4.4 Illegal
formations
         Any formation submitted
that does not follow any of the rules above by the time the match
starts will be considered as an illegal formation. When the game
detects an illegal formation at the match time it will try to fix it
in the most similar way to the line-up selected if possible. Keep in
consideration this doesn't have to be the best solution or not even
close to it, so always try to submit correct line-ups to avoid
problems. Also, if the game detects an illegal formation, the manger
will receive a penalty of 1 activation point.
     4.5 National
Teams
         National teams were
created to add a new depth and realism in FG. They also create a fun
new competition, the World Cup.
Managing a national team is a privilege given to the paying managers.
Abusing this privilege for personal benefit is inappropriate and
unfair to the other managers. National teams should be treated with
respect and managed fairly.
Here's a couple of guidelines to help make national teams a bit more fair:
- Treat the players from other clubs with respect, just like you'd
like yours to be treated in other national teams.
- Act like a real manager and try to do the best job possible in the
World Cup.
- Above all, try to treat all players equally, regardless of if they
belong to your club or someone else's.
To ensure all players have a fair career, the admins will keep an eye
open for potential abuses and will judge each case individually and in
the fairest way possible.
The punishments will range from a simple warning at the start to
firing the offending manager from the national team for repeated
abuses.
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     In this chapter we will cover
the different ways to make player transfers between teams, loans,
etc.
     5.1 Sign up fee
         In all transfer
relationships between clubs, the buying team will pay the player 4
times the player wage in sign on fee. E.g. a player with a wage of
£200,000 is bought for £5m, the team will then have to pay £5m + (4 x
200,000) a total of £5,800,000. You will need to have both the
transfer money and the sign on fee in order to be able to complete the
deal.
     5.2 Instant
Transfer
         This is the fastest and
easiest way to register a transfer. By placing a player for instant
transfer, you have consented and agreed that you are willing to sell
him instantly for the amount specified to whoever accepts his price
first. To instantly purchase a player the only thing you need to do is
to open the player's profile page and click on the "Instant Buy"
button. If the button is greyed out it means that you do not have
enough cash to purchase him at this moment. Apart from the instant
transfer cost you will also have to pay the sign-on fee. If you want
to make a player available for Instant Transfer you will have to know
the following rules:
         - - All players have
a maximum price limit for instant transfer set up as 750 x player
wage. For example a £10,000 wage player will have a maximum price of
£7,500,000 on instant transfer method (you may still be able to sell
him for more than this price through agreed
transfer method). Please note that if you try to set the
instant transfer price over the maximum allowed the price will be
automatically corrected to his maximum allowed price.
         - - You cannot set a
player price to £0 (or no value) on instant transfer. This is to
avoid cheating and accidental free transfers (please refer to free transfer rules for more information on this
topic). Please note that if you try to directly transfer him for
0£ (or no value), your player will be set on instant transfer for his
maximum price allowed (750 x player wage).
     5.3 Agreed
Transfer
         To purchase a player
not listed for instant transfer you will need to contact the other
manager by the method of your choosing, e.g., FGM (Football Glory
Mail), email, MSN, ICQ, etc. After you have reached an agreement with
the other manager it is necessary that BOTH managers register the
transfer on the transfer registration page. The purchasing manager
will also have to pay the sign up fee. If you are new in the game and
you have an offer for any of your players, we recommend that you ask
one of the experienced players or transfer admins for advice. The best
way of doing this is to post a message to the game forum and/or ask
few different managers via icq/msn/etc...
     5.4 Free Transfers
         You may put a player in
the free transfer list by selecting it in his player profile. Take in
consideration that placing good players on free transfer will be
suspicious and therefore investigated. To get a free listed player
simply go to the player profile and press the instant buy button as if
you were instantly transferring him for £0. The game will not allow
you to free transfer an important team player. This is defined by the
player age and wage. Free transfers have a special sign up fee of
200,000. You do not need to have that money to complete the transfer,
although you will be in debt and the indebtedness restrictions will
apply as usual.
     5.5 Player
Exchanges
         It is also possible in
Football Glory to agree on player exchanges between teams. The method
is quite similar to the Agreed transfers and you are allowed to
exchange one or more player for a different amount of players and/or
add money to the transfer. As usual, the teams will also have to pay
the sign up fees. If you are new to the game and you have a p/x offer
for any of your players, you better ask one of the experienced players
for advice. The best way of this is to post a message to the game
forum and/or ask few different managers via icq/msn/etc...
     5.6 Loans
         A loan is the temporary
lending of a player from one club to another. The player's wage will
still be paid by his owner team, but he will play for the other team.
This is typically a mutually beneficial deal, in which the player's
owner team is giving the player opportunity to play more games, which
he wont be able to do in his team, while the loaner team gets a player
they can use with not even paying his wage for the time specified. You
may list for loan as many players as you want, but you can only loan
out up to 4 players, while you can only take on loan a maximum of 3
players. Also, the minimum loan term is 30 days, while you won't be
able to register any loans in the last 29 days of the league
competition. The maximum loan term is up to the end of the season. In
order for the loan to get through both managers involved have to
register the loan. Also, if both managers agree, a loan can be
cancelled if the first 30 days have passed. Please also note that it
is not allowed to reach loan agreements outside the loan registration
page (like transfer a player to one team to be transfered back later
or other methods).
     5.7 Special
Transfer Rules
         - You are not able to
purchase a player if you do not have enough money to pay both the
transfer fee and the sign up fee.
         - You are not able to
transfer a player currently on loan. You will need to end the loan
first.
         - You are not allowed to
make free transfer or cheaply transfer a player to other team just to
help him out.
         - You are not allowed to
agree on monetary transfers and then transfer them back to you to get
credit to solve your financial situation.
         - You are not allowed to
transfer one or more players to a team to be transfered back later
thereby avoiding the loan rules.
         - You are not able to free
transfer a player your board believes is important to your team (i.e.,
players older than 29 years old with wages higher than £30,000, and
younger players with wages higher than £20,000)
         If a manager is discovered
violating of the above rules, or if the administrators find other
similar situations not yet covered by these rules, the board will take
the actions they consider necessary, like issuing warnings for very
unfair or suspicious deals, issuing monetary fines to the teams
involved, transferring players back to their original teams and/or
applying any other punishment deemed appropriate, including firing the
managers of the respective teams involved. The board may also reverse
any deals that are considered especially unfair, abusive, irrational
or inadequate in any way.
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     Here we will explain both
incomes and expenses, that your team may have as well as what happens
when you run out of cash.
     6.1 Expenses
         - Wages:
             The
player wage is a reflection of how skilled (and in demand) the player
is. The minimum player wage is set to £5,000. You can see the total
wage expenditures of your team in the team info page.
                
- Fixed Expenditures:
                   
The fixed expenditures include ground maintenance, administration,
travel expenses, etc. There are no other matchday expenses (although
there are other costs related to the YTF).
                    
DIVISION 1 - £800,000 per league match
                    
DIVISION 2 - £550,000 per league match
                    
DIVISION 3 - £350,000 per league match
                    
DIVISION 4 - £200,000 per league match
                    
Cup matches and International matches have no expenditures
                
- Purchasing players:
                    
The cost is equal to the cost of the transfer plus the sign in fee
     6.2 Incomes
         - Gate
receipts
             Note:
Gate receipts are only given when playing at home, not away, and only
in league competition (except the cup, see below)
            
Division 1   £3,500,000 per match
            
Division 2   £2,500,000 per match
            
Division 3   £2,000,000 per match
            
Division 4   £1,500,000 per match
            
Cup          £2,000,000
per match (For both teams)
         - Points
            
Division 1 £400,000 per point
            
Division 2 £300,000 per point
            
Division 3 £200,000 per point
            
Division 4 £150,000 per point
         - Competition
Winning
             Cup
                    
£8,000,000 for the Winner £3,000,000 for the runner up position
             1st
division league  £10,000,000 for the champion.
         - Player
selling
             Equal
to the cost of the transfer.
     6.3 Being in
debt
         Being in debt is a very
serious situation and you should avoid it at any cost. While your team
is in debt (if you have below £0 cash) you will get no manager points
and will lose 5 of your points for every match you have. Also all your
players will get all their skills reduced with 10% until you are on
positive numbers again. Of course, since you have no money you cannot
purchase any players which are not available for free transfer.
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     First of all you would need
to know that the information submitted in Football Glory will be kept
for Football Glory use only and will not in any way be given to
others. No manager is ever allowed to have more than one team at a
time in Football Glory. Please do not even try to, as we will
eventually find out. Now when this is clear, lets tell you the two
ways you can join Football Glory:
         Normal
manager:
             This is a
free way to play Football Glory. To get a team you have to wait on a
queue, until you have more manager points than the other contenders
for the same team. Non-paying managers can only change their team once
per season and will have to refill their activation points often.
         Paying
manager:
             Football
Glory is a free game, it is however possible to support the game and
sign up as a paying manager. Paying managers will have extra features,
these will not affect the chances of winning, but will provide the
manager with more views and options and the option to manage a
national team and participate in the World Cup. Paying Managers do not
get bigger chance of winning matches and trophies, but they get access
to several features and tools to make their FG experience more
enjoyable. There are quite a lot of advantages for the Paying Managers
nowadays which make those who have signed in for PM continue to be
Paying Manager again in the following seasons. Here are some of the
advantages you get when you are Paying Manager:
             The first
of them there is a bigger limit of players to search on the player
searching page, as well as a bigger player shortlist- two very useful
advantages. Another quite useful option available only for paying
managers is to compare two players, in which you can directly compare
whichever two players you want to get an idea on which one of them is
better. One of the most popular features is to be able to rename the
young players you get from your Youth Training Facility. Being a
paying manager does not only give you access to great add-ons, but
also to more information for your own players. You can see, as a
paying manager, their career stats, the player form this season and
even a history of the skill development of your own player.
             On a last
note I would also like to assure you that neither the funds received
from Paying Managers, nor the funds received from the game sponsors
(whose banners we encourage you to click) are used in lucrative ways,
such as salary for the board or any way other than simply affording
the expenses incurred in operating Football Glory. Becoming a paying
manager is not only the best way to fully enjoy the game, but also the
best way to keep the game up and running!
     7.1 Activation
points
         We have
had some inactive managers and have made an activation point system
which requires more manager participation in order to make the game
more fun for the active managers. The activation points are separate
from the normal manager point system and do not have any influence on
them. In order to fill your activation points to the maximum possible
you simply need to log into the game. Every first login of the week
will refill the manager's activation points. Paying Managers will
receive the activation points automatically every week.
Every week, on monday, each manager loses one activation point. One
activation point is also lost if the manager submits an illegal
lineup. When the activation points reach 0 the manager is
automatically fired.
The maximum number of activation points a manager can have is defined
by their current manager points:
- From 0 to 50 manager points -> maximum amount of activation points
is 3 (this means a manager with less than 50 manager points will be
fired if he doesnt log into the game for 3 weeks).
- From 51 to 200 manager points -> maximum amount of activation points
is 4 (this means a manager with 51 to 200 manager points will be fired
if he doesnt log into the game for 4 weeks).
- Over 200 manager points -> maximum amount of activation points is 5
(this means a manager with more than 200 manager points will be fired
if he doesnt log into the game for 5 weeks).
- Paying Managers -> maximum amount of activation points is 5
regardless of manager points.
     7.2 Awards
         There are
no real life awards in Football Glory. The only awards are in the game
itself. The awards are given in every group and division in the game.
If two managers are tied for getting an award, the one who joined the
game earlier will get it.
Only Paying Managers will have their awards displayed on the manager
profile.
         -
Manager of the Month
             Each
month the manager who has earned most manager points (including the
points from national team matches) in that month wins the award
Manager of the Month.
         -
Manager of the Season
             At the
end of every season the manager with most points accumulated during
the season will get the title of Manager of the Season.
         -
League finishing position
             The
managers who have finished 1st, 2nd or 3rd in their groups get a gold,
silver or bronze cup, which is shown in their profile. First division
cups are different from the rest.
         - Cup
finishing position
             You
will get a nice looking classic-shaped gold or silver cup if you win
the Cup or play in the Final.
         -
Trophy shield
             The
winner of the Charity match gets a big cup in his profile.
         -
World Cup
             The
most wanted of all trophies. A big ball-shaped trophy in gold, silver
and bronze for the 1st, 2nd and 3rd national teams. Remember that to
be able to play in the World Cup you need to be a paying manager.
     7.3 Hall Of
Fame
         The Hall
Of Fame lists the 10 most winning managers in the game. It will also
tell you your current position and points even if you are not in the
top 10 list. Only managers who are currently in the game are shown. If
a manager choose to have his account deleted when he resigns from the
game he wont be shown, if he retires from his team but stay on the
waiting list he will be shown.
         The
following awards give points for the Hall Of Fame list:
             -
Finishing League Position:
                
Division 1: winner 48 - runner up 36 - 3rd place 24.
                
Division 2: winner 24
                
Division 3: winner 16
                
Division 4: winner 8
             - The
Cup:
                
Winner 40 - runner up 28
             - The
Trophy Shield:
                
Winner 20 - runner up 15
             -
Manager of the Month:
                
Division 1: 6
                
Division 2: 3
                
Division 3: 2
                
Division 4: 1
             -
Manager of the Season:
                
Division 1: 12
                
Division 2: 6
                
Division 3: 4
                
Division 4: 2
             - The
World Cup (national teams):
                
Winner 48 - runner up 36
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     The Youth Training Facility
(YTF) represents a club's training academy, where youth players are
trained and prepared for senior level professional football. These
youth players join the club's training academy as amateurs with the
hope that upon successfully completing their training they will become
professionals and will be bale to play for the club. Each club has a
training academy although the success of the academy is determined by
the club's level of investment in the facilities, the competence of
the coaching staff, and the skill of the youth players who enter the
club's academy.
     8.1 YTF Level
        
The level of the club's investment in the training facilities is
represented by the YTF's level. It is important to note that the YTF's
level does not impact the quality of the youth training. The only
difference between the different YTF levels is the number of the youth
players in the academy. For the number of the players and for the
different YTF levels please see the table below. Every academy is
allowed to have up to 10 coaches.
         Every
club begins with a level 1 YTF and may upgrade it through further
investment. The upgrades require an investment of funds and a period
of time to undertake the facilities improvements. There are 4 levels
of YTF investment and each club may only upgrade the YTF by one level
at a time. E.g., a level 1 YTF must be first upgraded to level 2
before upgrading to level 3.
     8.2 YTF
Maintenance Fees
         Every YTF
requires weekly maintenance. The maintenance depends on the YTF level,
but every club must pay the weekly maintenance (automatically deducted
on Mondays) in order for the YTF to operate. If the club cannot afford
the weekly maintenance, the YTF is closed for the week. When a YTF is
closed automatically due to insuficient funds to pay the maintenance
fees, all players and coaches are permanently released from the YTF.
If a manager shuts down the YTF himself he can keep his players and
staff. While closed, the players in the academy will not gain skills
but they will lose training weeks. No weekly maintenance is required
for a closed YTF and it will never be downgraded for any reason.
         A special
fee of one week`s maintenance fee have to be paid every time a YTF is
re-opened. A YTF can not be re-opened on the same day that it was
closed. E.g., a club can not re-open a YTF after acquiring additional
funds on the same Monday that the YTF was closed for failure to pay
weekly maintenance.
         - YTF
Details:
| |
Level |
Max
Number of players |
Weekly Maintenance Fee |
Building price |
Building time |
| |
1 |
1 |
50.000 |
N/A |
N/A |
| |
2 |
2 |
200.000 |
7.000.000 |
14 days |
| |
3 |
3 |
300.000 |
14.000.000 |
21 days |
| |
4 |
4 |
500.000 |
21.000.000 |
21 days |
    8.3
Youth Players
         The youth
players are the talented football players who are willing to join an
academy and with the hope of training to become a professional
football player. The youth players may come from anywhere in the world
and each one of them have different skill levels. All youth players
begin their academy life between the age of 16 and 18. Youth players
in the YTF are amateurs and do not appear on the club's squad page nor
are they able to play in any matches for the club until they are
promoted to the senior level professional squad.
         - How
to Acquire Youth Players:
             Every
hour 30 new youth players are created and placed on the youth players
pool (accessible from a manager's FG clubhouse). These players may be
signed by any club with a running YTF on a first come, first served
basis (similar to free transfer list signings). E.g., youth players
have no preference for club, manager, YTF level, or coaches and sign
for the first club to call on them.
             All youth
players originate either from the local region of your club (known as
"Local Players") or from other regions. Obviously, any Local Player
will have the same nationality as your club. The players from other
regions may have a nationality different from your club. These players
represent youths which your club's scouts may identify in their
travels or which agents may bring to your scouts' attention. Since
you have less exposure to these players, initially you will only know
their continent of origin (e.g., "European Player"). Only after you
select one of these players, and they are assigned to your YTF will
their nation of origin be revealed.
             There are
no signing fees and the youth players receive no wages during their
stay in the YTF. A club may release a youth player on a free transfer
but never on the same day he was signed.
         - How
to Train Youth Players:
             All youth
players in an YTF will receive training. If there is a youth coach in
the YTF, you may direct the youth coach to train one player in the
skills which are within his area of specialization. Each youth player
may be trained by one youth coach at a time. If no coach is assigned
to train a youth player, the youth player's training will be evenly
spread among all skills. You may change the youth coach assignments at
any time.
         - How
Youth Players Leave the YTF:
             When a
youth player has achieved the proper level of youth training he will
automatically be promoted from your YTF to the senior level
professional squad. When a youth player is released from the YTF
(either by a manager's choice or through the closing of a YTF), he is
permanently removed from the game. This is done to prevent cheating
among managers who coordinate the release of youth players with a
friend who is ready to sign them.
         -
Re-Naming Youth Players:
            
During his stay at the YTF, only a paying manager may rename a
youth player. Paying managers will have the option to change a youth
player's name at any time during his stay at the YTF following these
rules:
             - Once a
player is promoted to the professional squad his name is locked.
             - The
names must not be in the game already
             - You
cannot rename a player like a manager in the game
             -
The names should be appropriate for the player's nation of
origin
             - The
name must not be offensive to anybody
             - If
one of the conditions is not fulfilled, the board will rename the
player
    8.4
Youth Coaches
         The youth
coaches are the skilled trainers that work in clubs' youth academies.
These coaches may come from anywhere in the world and each has an area
of specialization and a skill level ranging from 1 to 100 (100 is
best). All coaches begin their academy life between age 30 and age 65.
A youth coach's area of specialization and skill level will not change
over the course of his career. Each youth coach may only train one
youth player at a time. Youth coaches only work with your youth
players and have no involvement with the professional squad.
There are 7 different types of coach specializations:
- GK Coach: Focus his training on goalkeeping skills, useful for
training goalkeepers.
- DF Coach: Focus his training on defensive skills, useful for
training defenders and wingbacks.
- MF Coach: Focus his training on midfielding skills, useful for
training midfielders, wingbacks, wingers and attacking midfielders.
- AT Coach: Focus his training on attacking skills, useful for
training wingers, attacking midfielders and attackers.
- TA Coach: Focus his training on tactical skills, useful for training
the player's tactical skills.
- TE Coach: Focus his training on technical skills, useful for
training the player's technical skills.
- FI Coach: Focus his training on fitness skills, useful for training
the player's physical skills.
         - How
to Acquire Youth Coaches:
             Every
hour 30 new youth coaches are created and placed in the staff pool
(accessible from a manager's FG clubhouse). These coaches may be
signed by any club with an operating YTF on a first come, first served
basis (similar to free transfer list signings). E.g., youth coaches
have no preference for club, manager, YTF level, or players and sign
with the first club to call on them. You may have up to 10 youth
coaches in your YTF at one time.
             There are
no signing fees, but the youth coaches demand a weekly wage between
£10,000 and £50,000. The youth coaches' wages vary based on their
skill level. A club is required to pay 2 weeks wages as a severance
payment when releasing a youth coach. Youth coaches require this
severance payment as a protection against being hired and fired within
a very short period of time.
         - How
to Assign Youth Coaches:
             On the
YTF page (accessible from a manager's FG clubhouse), a manager may
assign a youth coach in the YTF to train an unassigned youth player in
the YTF in the coach's area of specialization. On the same page, a
manager may remove a youth coach's assignment in order to allow a
youth player to train without an assigned coach or to allow another
youth coach to be assigned to that youth player.
         - How
Youth Coaches Leave the YTF:
             When a
youth coach reaches a certain age he will automatically retire from
the game and will leave your YTF. When a youth coach is released from
a YTF (either by a manager's choice or through the closing of a YTF),
he is permanently removed from the game. This is done to prevent
cheating among managers who coordinate the release of youth coaches
with a friend who is ready to sign them.
         -
Renaming Youth Coaches:
             A manager
is not allowed to rename a youth coach.
    8.5
Scouts
         The
scouts are the experienced talent scouts who develop a network of
contacts with local youth football agencies and coaches to help
identify future professional football players and the talented youth
coaches that will train them. Scouts also help finding more coaches
every hour. The scouts may come from anywhere in the world and each
one of them have different skill levels.
         It is
important to note that the scout simply allows you to find a greater
quantity of youth players and coaches (the greater the skill, the more
players and coaches he can find). Remember that a scout does not find
higher quality players and coaches (however, by finding more players
and coaches, you will be more likely to find the best players and
coaches). Also, it is important to note that even without the help of
a scout, some players' and coaches' agents will bring youth players
and youth coaches to the attention of your club. Without a scout's
assistance, you will naturally find more local youth players and youth
coaches than you will for players and coaches from far away
continents.
         - How
to Acquire Scouts:
             Every
hour 10 new scouts are created and placed in the YTF Staff pool
(accessible from a manager's FG clubhouse). These scouts may be signed
by any club with a running YTF on a first come, first served basis
(similar to free transfer list signings). E.g., scouts have no
preference for club, manager, YTF level, or coaches and sign for the
first club to call on them. You may have up to 10 scouts in your YTF
at one time.
             There are
no signing fees, but the scouts demand a weekly wage between £10,000
and £50,000. The scouts' wages vary based on their skill level. A
club is required to pay 2 weeks wages as a severance payment when
releasing a scout. Scouts require this severance payment as a
protection against being hired and fired within a very short period of
time.
         - How
to Assign Scouts:
             On the
YTF page (accessible from a manager's FG clubhouse), a manager may
assign a scout in the YTF to scout the local region of the club or a
specific continent. Only one scout may be assigned to any particular
region at a time. On the same page, a manager may remove a scout's
assignment in order to allow another scout to be assigned to that
region. It is important to note that a scout's assignment can only
be changed once per week (updated every Monday at 05:00 CET) to
reflect the amount of time required to travel to the new location and
begin developing local contacts.
             A scout
will always be most comfortable and effective when working within the
nation of his employing club, and to a lesser degree, within his
continent of origin. Accordingly, a scout receives a small bonus when
assigned to "Local" scouting, and a lesser bonus when assigned to
"Continent" scouting within his continent of origin.
         - How
Scouts Leave the YTF:
             When a
scout reaches a certain age he will automatically retire from the game
and will leave your YTF. When a scout is released from a YTF (either
by a manager's choice or through the closing of a YTF), he is
permanently removed from the game. This is done to prevent cheating
among managers who coordinate the release of scouts with a friend who
is ready to sign them.
         -
Renaming Scouts:
             A manager
is not allowed to rename a scout.
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         A sponsorship deal is a
contact between the club and the sponsor which involves weekly payment
for a fixed period of time. New sponsorship deals will be offered
twice a week Wednesdays and Sundays at 05:00 CET.
A deal between a club and a sponsor can not be canceled. Each team can
only have two active deals at the same time. Some sponsors will only
make offers to clubs that play at a certain level.
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     - How to play the matches:
         Matches
are played at 12:00 CET (GMT+1). League matches are played on
Saturdays and Tuesdays - Cup matches and friendlies are played on
Thursdays. You don't have to be online when the matches are being
played, but you need to have submitted a correct team line-up
according to the rules. Another thing you should consider is that the
game engine is programmed to give the home team slight advantage. If
playing on neutral ground this advantage is ignored. The outcomes of
all matches are calculated based on the teams' selected 11 players'
total skills. These values are used to calculate number of scoring
chances in a match. The likelihood of a goal being scored for each
scoring chance is determined by the opposition's goalkeeper's skill.
The goalkeepers keeping skill reflects how likely he is to save a shot
on goal. Of course, there is still a bit of randomness on the result
of the match to avoid having the same teams always winning and keep
the game interesting.
     - Football Glory Internal Mailssystem
(FGM):
         - Sent
mails: Will be deleted automatically when 6 months old.
         -
Mails in inbox: Will be deleted automatically when 6 months
old.
         -
Mails in personal folder: Will never be deleted.
         -
Mails in deleted folder: Will be deleted automatically each
month.
         - To
keep FGM's they need to be saved to the personal folder.
     - Cheating:
         In the
Game you may only access your own Account. Logging into any other
Account, directly or indirectly will be taken as breaking of this
Agreement and is punishable by removal from the game in the form of
Account closure.
         -Forms
of accessing an Account other than your own include, but
are not limited to: :
             -
Account Sharing: Allowing anyone besides yourself to access your
Account or to access any Account other than your own.
             -
Account Swapping: Assuming ownership of an Account not created by
yourself.
             -
Registering Multiple Accounts: Registering and activating more
than 1 Account.
         -In
order to prevent your access of an Account other than your own, the
following directives are in place:
             - All
proxies and anonymizers are considered as direct evidence towards
cheating.
             - All
interaction between Accounts from the same Internet Protocol (IP)
address will be regarded as direct evidence towards cheating.
         Other
instances of cheating will be determined by and at the discretion of
the Football Glory staff and administrators. Cheating is punishable by
Account closure.
     - Keeping the game up and running:
         Football
Glory is absolutely free. No money will be charged for participating,
hence there will be no prizes either. We do ask that you kindly visit
our sponsors frequently, as we make a little money every time you
click on one or all of our sponsor's banners. Whatever money we make
from the banners is used to help afford the game's expenses, in order
to allow us to run the game. It is also possible to sign up as a
paying manager and get extra features, although these feature will not
affect your chances of winning, but will provide the manager with more
views and options and he has the option of managing an available
National Team in the World Cup competition.
     - General rules:
         Every
manager is required to follow some general rules of behavior which are
common sense for interacting in a public place. The general rules
forbid insulting, provocation, slander and other behaviors that the
board may consider inappropriate in a public forum. The board may
take any action they consider necessary or appropriate against players
who do not follow these general behavior rules.
         Please remember that
participating in Football Glory is not a right, but a privilege, and
as such you should make a simple effort to keep that privilege, even
if you are a paying manager.
     - The Forum
         The
forum, although part of Football Glory, is a separate part in which
you can post your ideas, thoughts, suggestions, and everything you
need. The forum has its own separate rules, but once again you are
asked to behave in a friendly cooperative way or you may get your
privileges reduced and/or restricted. As the forum is a place in which
everyone is allowed to post his/her ideas as long as they are
expressed in a polite way. It is sometimes impossible to avoid
confrontations and other bad relationships among managers. The forums
have several moderators to try to avoid this, and forum users must
respect the moderators' decisions.
     - The Chatroom
         Similar
to the Forum, a chatroom is provided as another means of interaction
among managers. The general rules of behavior apply here as well, and
there are also chatroom moderators that you should obey if they make a
decision regarding your conduct. As usual, if you behave in a polite
way you should not be have any problems with anyone there, and if you
do please contact a Chat moderator or the board if he cannot help
you.
     - The Teams Announcements Page
         The team
announcements page is a place in which managers can place up to 5
announcements regarding their teams, future intentions, transfers, or
any other relevant information they think of. Football Glory is not
responsible in any way of the information posted with this method and
only the author is responsible for it. Regardless, the board will
monitor these announcements and reserves the right to edit, delete or
take any other action they find appropriate regarding inappropriate
postings (including insulting, illegal or provacative posts) with or
without prior notice. As usual, common sense prevails as a general
rule and if managers stick to it there should not be any problem. If
you find any post that you think breaks any of these rules, please
contact the board and NOT the manager personally, the board will then
analyse the situation and decide which is the best thing to do.
     - Enjoy the game
         This is
actually the most important rule, have fun at Football Glory!
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